To release on Steam: Build a shipping copy of the game. Make sure the target folder is empty and BP_DebugGameSettings has all the variables unchecked. Copy a "Shipping" build of the game into the Steam sdk that has BP_DebugGameSettings IsGameDebug? and all other flags set to false. And paste a copy of the Credits.txt file into the same directory. > For Example: C:\Unreal\Projects\sdk_162\tools\ContentBuilder\content CopySteam_AppBuild4020030.vdf into into the Steam sdk's scripts directory. > For example: C:\Unreal\Projects\sdk_162\tools\ContentBuilder\scripts Copy all the "depots" (e.g. Steam_DepotBuild4020031.vdf, SteamDLC_DepotBuild_Bronze.vdf, and etc) into into the Steam sdk's scripts directory. > For example: C:\Unreal\Projects\sdk_162\tools\ContentBuilder\scripts Copy all the dlc directories into the tools\ContentBuilder folder of the sdk. > For example: dlc-bronze, dlc-silver, and dlc-gold directories in the Steamworks folder Copy Steam_Installscript.vdf from the Steamworks folder in the project directory into the Steam sdk content directory. > For example: C:\Unreal\Projects\sdk_162\tools\ContentBuilder\content Copy Steam_CardinalInstaller.exe from the Steamworks folder in the project directory into the Steam sdk content directory. > For example: C:\Unreal\Projects\sdk_162\tools\ContentBuilder\content Then open Steam command. > For Example: C:\Unreal\Projects\sdk_162\tools\ContentBuilder\builder\steamcmd.exe And login. > For example: login Then build the depot (which uploads the project files in the content folder) For example: run_app_build ..\scripts\Steam_AppBuild4020030.vdf Then quit. >For example: quit After that, you will need to publish the changes on Steam by going to https://partner.steamgames.com/apps/builds/4020030 then selecting the "default" branch, preview change, entering a comment, then Set Build Live To push an update on Steam if SteamCMD is already set up: Build a shipping copy of the game. Make sure the target folder is empty and BP_DebugGameSettings has all the variables unchecked. Copy a "Shipping" build of the game into the Steam sdk that has BP_DebugGameSettings IsGameDebug? and all other flags set to false. > Keep the Steam_InstallScript.vdf and Steam_CardinalInstaller.exe files in the same directory. And paste a copy of the Credits.txt file into the same directory. > For Example: C:\Unreal\Projects\sdk_162\tools\ContentBuilder\content Then open Steam command. > For Example: C:\Unreal\Projects\sdk_162\tools\ContentBuilder\builder\steamcmd.exe And login. > For example: login Then build the depot (which uploads the project files in the content folder) For example: run_app_build ..\scripts\Steam_AppBuild4020030.vdf Then quit. > For example: quit After that, you will need to publish the changes on Steam by going to https://partner.steamgames.com/apps/builds/4020030 then selecting the "default" branch, preview change, entering a comment, then Set Build Live Double Check: 1. Make sure it was a SHIPPING build with all the flags in BP_DebugGameSettings set to false / unchecked. 2. Make sure the current Credits.txt files is copied into the root of the folder.