Fix: Addressed Issue #13 with the intro sounds
The intro to the game had missing pauses between audio files after upgrading to UE5. After investigation, we discovered this is an issue with UE5 and latency with loading audio files that wasn't in UE4. Using the bp node Prime Sound helped. For good measure, we also combined two audio files into one. We experimented with a small Callback Buffer Size in Project Settings, but decided against it due to increased cpu usage. Also, we removed the use of delay most nodes for the intro sequence and used timers instead for better consistency between different hardware. We also added a new feature where Velma's "not the only echo" dialogue only plays in multiplayer sessions.
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4 changed files with 9 additions and 6 deletions
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Content/Cardinal/Blueprints/BP_Character.uasset
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Content/Cardinal/Blueprints/BP_PlayerController.uasset
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Content/Cardinal/Blueprints/Gameplay/BP_FallingCharacter.uasset
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Content/Imports/AnyVoiceLab/Velma/velma__please-wakeup.uasset
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Content/Imports/AnyVoiceLab/Velma/velma__please-wakeup.uasset
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