2025-12-17 - 2025-12-24
Overview
2 issues closed from 1 user
Closed
#2 A lighting bug effects the character mesh in BP_Character at the spawn point in Reclamation
Closed
#1 Widget_InteractionsLine isn't visible on Widget_HUD when BP_Character overlaps with a BP_Interact
39 issues created by 1 user
Opened
#1 Widget_InteractionsLine isn't visible on Widget_HUD when BP_Character overlaps with a BP_Interact
Opened
#2 A lighting bug effects the character mesh in BP_Character at the spawn point in Reclamation
Opened
#3 The physics box on BP_Item "slides" too much when thrown by the character as if it's on ice.
Opened
#4 The intro video briefly flashes white right before the intro video starts playing.
Opened
#5 The Unreal 4 key re-binding system doesn't work on Unreal 5. A new implementation is needed.
Opened
#6 The Host Game panel is blank in the MainMenu.
Opened
#7 The buttons on Widget_KeyPad bounce when the buttons are pressed.
Opened
#8 The ending credits are visible on the bottom third of the screen, they scroll too fast, and they stop scrolling too soon.
Opened
#9 The packaged build size is more than double in Unreal 5.1 compared to what is was on Unreal 4.26.
Opened
#10 Items can go out of bounds on the x-axis when they are thrown in a way where they can bounce.
Opened
#12 Some meshes, like Floor_Grate_3, have an in-game flicker and light incorrectly.
Opened
#13 The intro dialogue between please and wakeup is missing the pause between the words.
Opened
#14 Help Needed: We are looking for level designers to create equal or better maps than Reclamation
Opened
#15 Add a flag where items are spawned near the player's dead body instead of returning to their original spot when they die.
Opened
#16 Rework the security AI and make sure it will function correctly if the player is in first person.
Opened
#17 The project needs a replicated moveable platform blueprint that can be triggered using BP_Interact.
Opened
#18 Add elevator movement audio and lighting effects to simulate the elevator is passing by when it is called.
Opened
#19 When a player escapes Reclamation, if another player immediately opens the door they might see the first player disappear.
Opened
#20 We need a mesh for a dropped access card. Currently, SM_Phone is used with a grey material as a placeholder.
Opened
#21 Implement the ability for players to set toggle crouch.
Opened
#22 Make pickups able to call an objective when they are picked up for the first time.
Opened
#23 We need puzzle ideas for the bottom of the map before the player gets to power control and the electrical arc section.
Opened
#24 The melee system needs re-worked. The current method is a temporary solution.
Opened
#25 In the audio settings, a way to play a series of mixed test sound types would be useful.
Opened
#26 Restore the use of lasers on the game's weapons.
Opened
#27 When returning to the main-menu from an active game, the loading screen's video is black for a second.
Opened
#28 Graphics Issues: Restore support for more graphics options like maximized windows.
Opened
#29 Is it more intuitive for the datapad objectives to be ordered by the newest at the top? (It's currently the opposite.)
Opened
#30 Jump stopped working twice after a respawn on the client when the game was running on very old hardware.
Opened
#31 Mission objectives on multiplayer clients stay marked as white, which means they are still active.
Opened
#32 The scientist's head mesh for BP_Item is visible a second before the spawning effect takes place.
Opened
#33 The "Generate Clone" umg buttons are not working on standalone games.
Opened
#34 PIE clients set to auto connect to server on Nadir (when BP_DebugGameSettings IsGameDebug?=false) says the server is full.
Opened
#35 The top of the character mesh goes through other meshes when jumping and crouching at the same time.
Opened
#36 The editor's message log has various asset errors that need fixed such as wrapping or overlapping UVs.
Opened
#37 Various materials that have a "wet" or "shine" look to them no longer look like they should.
Opened
#38 Migrate away from the use of reflection captures and use Screen Space Reflections (SSR)
Opened
#39 Despite using the ShaderCompilationPlugin, the game still stuttered on Unreal 4.26 (UE5.1 is untested)
Opened
#40 Place all the issues that were recorded in a text file into the repo's issues page.