2025-12-17 - 2025-12-24

Overview

0 active pull requests
39 active issues
Excluding merges, 2 authors have pushed 9 commits to main and 9 commits to all branches. On main, 7958 files have changed and there have been 187561 additions and 74 deletions.

2 issues closed from 1 user

39 issues created by 1 user

Opened #1 Widget_InteractionsLine isn't visible on Widget_HUD when BP_Character overlaps with a BP_Interact 2025-12-21 13:14:48 -06:00

Opened #2 A lighting bug effects the character mesh in BP_Character at the spawn point in Reclamation 2025-12-21 13:15:19 -06:00

Opened #3 The physics box on BP_Item "slides" too much when thrown by the character as if it's on ice. 2025-12-21 13:16:06 -06:00

Opened #4 The intro video briefly flashes white right before the intro video starts playing. 2025-12-21 13:16:53 -06:00

Opened #5 The Unreal 4 key re-binding system doesn't work on Unreal 5. A new implementation is needed. 2025-12-21 13:18:07 -06:00

Opened #6 The Host Game panel is blank in the MainMenu. 2025-12-21 13:19:06 -06:00

Opened #7 The buttons on Widget_KeyPad bounce when the buttons are pressed. 2025-12-21 13:19:56 -06:00

Opened #8 The ending credits are visible on the bottom third of the screen, they scroll too fast, and they stop scrolling too soon. 2025-12-21 13:20:38 -06:00

Opened #9 The packaged build size is more than double in Unreal 5.1 compared to what is was on Unreal 4.26. 2025-12-21 13:21:09 -06:00

Opened #10 Items can go out of bounds on the x-axis when they are thrown in a way where they can bounce. 2025-12-21 13:21:57 -06:00

Opened #12 Some meshes, like Floor_Grate_3, have an in-game flicker and light incorrectly. 2025-12-21 13:23:10 -06:00

Opened #13 The intro dialogue between please and wakeup is missing the pause between the words. 2025-12-21 13:23:38 -06:00

Opened #14 Help Needed: We are looking for level designers to create equal or better maps than Reclamation 2025-12-21 13:24:34 -06:00

Opened #15 Add a flag where items are spawned near the player's dead body instead of returning to their original spot when they die. 2025-12-21 16:56:46 -06:00

Opened #16 Rework the security AI and make sure it will function correctly if the player is in first person. 2025-12-21 17:09:55 -06:00

Opened #17 The project needs a replicated moveable platform blueprint that can be triggered using BP_Interact. 2025-12-21 17:16:29 -06:00

Opened #18 Add elevator movement audio and lighting effects to simulate the elevator is passing by when it is called. 2025-12-21 17:22:07 -06:00

Opened #19 When a player escapes Reclamation, if another player immediately opens the door they might see the first player disappear. 2025-12-21 17:25:50 -06:00

Opened #20 We need a mesh for a dropped access card. Currently, SM_Phone is used with a grey material as a placeholder. 2025-12-21 17:38:14 -06:00

Opened #21 Implement the ability for players to set toggle crouch. 2025-12-21 17:40:13 -06:00

Opened #22 Make pickups able to call an objective when they are picked up for the first time. 2025-12-21 17:42:19 -06:00

Opened #23 We need puzzle ideas for the bottom of the map before the player gets to power control and the electrical arc section. 2025-12-21 17:46:31 -06:00

Opened #24 The melee system needs re-worked. The current method is a temporary solution. 2025-12-21 17:50:26 -06:00

Opened #25 In the audio settings, a way to play a series of mixed test sound types would be useful. 2025-12-21 17:54:39 -06:00

Opened #26 Restore the use of lasers on the game's weapons. 2025-12-21 17:59:23 -06:00

Opened #27 When returning to the main-menu from an active game, the loading screen's video is black for a second. 2025-12-21 18:08:16 -06:00

Opened #28 Graphics Issues: Restore support for more graphics options like maximized windows. 2025-12-21 18:12:06 -06:00

Opened #29 Is it more intuitive for the datapad objectives to be ordered by the newest at the top? (It's currently the opposite.) 2025-12-21 18:23:49 -06:00

Opened #30 Jump stopped working twice after a respawn on the client when the game was running on very old hardware. 2025-12-21 18:27:03 -06:00

Opened #31 Mission objectives on multiplayer clients stay marked as white, which means they are still active. 2025-12-21 18:29:53 -06:00

Opened #32 The scientist's head mesh for BP_Item is visible a second before the spawning effect takes place. 2025-12-21 18:33:29 -06:00

Opened #33 The "Generate Clone" umg buttons are not working on standalone games. 2025-12-21 18:39:58 -06:00

Opened #34 PIE clients set to auto connect to server on Nadir (when BP_DebugGameSettings IsGameDebug?=false) says the server is full. 2025-12-21 18:44:46 -06:00

Opened #35 The top of the character mesh goes through other meshes when jumping and crouching at the same time. 2025-12-21 18:48:15 -06:00

Opened #36 The editor's message log has various asset errors that need fixed such as wrapping or overlapping UVs. 2025-12-21 18:49:53 -06:00

Opened #37 Various materials that have a "wet" or "shine" look to them no longer look like they should. 2025-12-21 18:56:09 -06:00

Opened #38 Migrate away from the use of reflection captures and use Screen Space Reflections (SSR) 2025-12-21 19:01:17 -06:00

Opened #39 Despite using the ShaderCompilationPlugin, the game still stuttered on Unreal 4.26 (UE5.1 is untested) 2025-12-21 19:06:28 -06:00

Opened #40 Place all the issues that were recorded in a text file into the repo's issues page. 2025-12-21 19:24:33 -06:00