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metahusk/cardinal-fall_ue5
metahusk/cardinal-fall_ue5
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Code Issues 33 Pull requests Projects 2 Wiki Activity
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33 Open 14 Closed 47 All
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-Animation

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UE5.1 Upgrade Bug

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Release Cardinal-Fall on Unreal 5
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Unreal 5.1 | Release 2 Unreal 5.1 | Release 3
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Unreal 5.1 | Release 1
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parvan
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33 Open 14 Closed 47 All
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-Animation
-Art
-Audio
-Chore
-Code/Blueprint
-Map
-Material
-Mesh
-Writing
Bug
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Feature
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UE5.1 Upgrade Bug
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Wont Fix
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Release Cardinal-Fall on Unreal 5
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Unreal 5.1 | Release 2
Unreal 5.1 | Release 3
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Unreal 5.1 | Release 1
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parvan
For faster testing, make the test map selectable from the main menu when playing the game in the editor because it loads much faster.
-Code/Blueprint
#48 opened 2026-03-04 16:44:41 -06:00 by parvan
BP_TriggerMultiple and BP_TriggerDelete need a method to re-trigger when a client joins.
Bug
#47 opened 2026-03-04 16:43:39 -06:00 by parvan
Steam_CardinalInstaller.exe and Epic_CardinalInstaller.exe warn users that the installation app is from an unknown publisher
Feature
#46 opened 2026-02-08 20:35:33 -06:00 by parvan Unreal 5.1 | Release 3
Add audio replication to BP_KeyItemTerminal when it plays the tool use and unlocking sound.
Feature
#43 opened 2026-01-13 16:27:57 -06:00 by parvan Unreal 5.1 | Release 2
Place all the issues that were recorded in a text file into the repo's issues page.
Feature
#40 opened 2025-12-21 19:24:33 -06:00 by parvan
Despite using the ShaderCompilationPlugin, the game still stuttered on Unreal 4.26 (UE5.1 is untested)
Bug
Unverified
#39 opened 2025-12-21 19:06:28 -06:00 by parvan Unreal 5.1 | Release 2
Migrate away from the use of reflection captures and use Screen Space Reflections (SSR)
Feature
#38 opened 2025-12-21 19:01:17 -06:00 by parvan Unreal 5.1 | Release 2
Various materials that have a "wet" or "shine" look to them no longer look like they should.
-Material
Bug
Help Wanted
#37 opened 2025-12-21 18:56:09 -06:00 by parvan Unreal 5.1 | Release 2
The editor's message log has various asset errors that need fixed such as wrapping or overlapping UVs.
-Chore
Bug
Help Wanted
#36 opened 2025-12-21 18:49:53 -06:00 by parvan
The top of the character mesh goes through other meshes when jumping and crouching at the same time.
Bug
#35 opened 2025-12-21 18:48:15 -06:00 by parvan Unreal 5.1 | Release 3
PIE clients set to auto connect to server on Nadir (when BP_DebugGameSettings IsGameDebug?=false) says the server is full.
Bug
Unverified
#34 opened 2025-12-21 18:44:46 -06:00 by parvan Unreal 5.1 | Release 3
The "Generate Clone" umg buttons are not working on standalone games.
Bug
#33 opened 2025-12-21 18:39:58 -06:00 by parvan Unreal 5.1 | Release 3
The scientist's head mesh for BP_Item is visible a second before the spawning effect takes place.
Bug
#32 opened 2025-12-21 18:33:29 -06:00 by parvan
Mission objectives on multiplayer clients stay marked as white, which means they are still active.
Bug
#31 opened 2025-12-21 18:29:53 -06:00 by parvan Unreal 5.1 | Release 2
Jump stopped working twice after a respawn on the client when the game was running on very old hardware.
Bug
Unverified
#30 opened 2025-12-21 18:27:03 -06:00 by parvan
Is it more intuitive for the datapad objectives to be ordered by the newest at the top? (It's currently the opposite.)
Question
#29 opened 2025-12-21 18:23:49 -06:00 by parvan
Graphics Issues: Restore support for more graphics options like maximized windows.
Bug
#28 opened 2025-12-21 18:12:06 -06:00 by parvan Unreal 5.1 | Release 2
When returning to the main-menu from an active game, the loading screen's video is black for a second.
Bug
#27 opened 2025-12-21 18:08:16 -06:00 by parvan Unreal 5.1 | Release 3
Restore the use of lasers on the game's weapons.
Feature
#26 opened 2025-12-21 17:59:23 -06:00 by parvan
In the audio settings, a way to play a series of mixed test sound types would be useful.
Feature
#25 opened 2025-12-21 17:54:39 -06:00 by parvan Unreal 5.1 | Release 3
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