This website requires JavaScript.
Explore
Metahusk.com
Community Forums
Donate
Help
Register
Sign in
metahusk
/
cardinal-fall_ue5
Watch
1
Star
0
Fork
You've already forked cardinal-fall_ue5
0
Code
Issues
32
Pull requests
Projects
3
Wiki
Activity
Labels
Milestones
New issue
32 Open
13 Closed
45 All
Label
Show archived labels
Use
alt
+
click/enter
to exclude labels
All labels
No label
-Animation
-Art
-Audio
-Chore
-Code/Blueprint
-Map
-Material
-Mesh
-Writing
Bug
Duplicate
Feature
Help Wanted
Invalid
Question
UE5.1 Upgrade Bug
Unverified
Wont Fix
Milestone
All milestones
No milestones
Open milestones
Release Cardinal-Fall on Unreal 5
Project
All projects
No project
Open projects
Unreal 5.1 | Release 1
Unreal 5.1 | Release 2
Unreal 5.1 | Release 3
Author
All authors
Assignee
All assignees
No assignee
parvan
Sort
Relevance
Newest
Oldest
Recently updated
Least recently updated
Most commented
Least commented
Nearest due date
Farthest due date
32 Open
13 Closed
45 All
Close
Label
Clear labels
-Animation
-Art
-Audio
-Chore
-Code/Blueprint
-Map
-Material
-Mesh
-Writing
Bug
Duplicate
Feature
Help Wanted
Invalid
Question
UE5.1 Upgrade Bug
Unverified
Wont Fix
Milestone
No milestone
Open milestones
Release Cardinal-Fall on Unreal 5
Projects
Clear projects
Open projects
Unreal 5.1 | Release 1
Unreal 5.1 | Release 2
Unreal 5.1 | Release 3
Assignee
Clear assignees
No assignee
parvan
Steam_CardinalInstaller.exe and Epic_CardinalInstaller.exe warn users that the installation app is from an unknown publisher
Feature
#46
opened
2026-02-08 20:35:33 -06:00
by
parvan
Unreal 5.1 | Release 3
Shipping packaged builds are broken on Unreal 5.1
UE5.1 Upgrade Bug
#45
opened
2026-02-08 20:28:35 -06:00
by
parvan
Release Cardinal-Fall on Unreal 5
Unreal 5.1 | Release 1
Add audio replication to BP_KeyItemTerminal when it plays the tool use and unlocking sound.
Feature
#43
opened
2026-01-13 16:27:57 -06:00
by
parvan
Unreal 5.1 | Release 2
Place all the issues that were recorded in a text file into the repo's issues page.
Feature
#40
opened
2025-12-21 19:24:33 -06:00
by
parvan
Despite using the ShaderCompilationPlugin, the game still stuttered on Unreal 4.26 (UE5.1 is untested)
Bug
Unverified
#39
opened
2025-12-21 19:06:28 -06:00
by
parvan
Unreal 5.1 | Release 2
Migrate away from the use of reflection captures and use Screen Space Reflections (SSR)
Feature
#38
opened
2025-12-21 19:01:17 -06:00
by
parvan
Unreal 5.1 | Release 2
Various materials that have a "wet" or "shine" look to them no longer look like they should.
-Material
Bug
Help Wanted
#37
opened
2025-12-21 18:56:09 -06:00
by
parvan
Unreal 5.1 | Release 2
The editor's message log has various asset errors that need fixed such as wrapping or overlapping UVs.
-Chore
Bug
Help Wanted
#36
opened
2025-12-21 18:49:53 -06:00
by
parvan
The top of the character mesh goes through other meshes when jumping and crouching at the same time.
Bug
#35
opened
2025-12-21 18:48:15 -06:00
by
parvan
Unreal 5.1 | Release 3
PIE clients set to auto connect to server on Nadir (when BP_DebugGameSettings IsGameDebug?=false) says the server is full.
Bug
Unverified
#34
opened
2025-12-21 18:44:46 -06:00
by
parvan
Unreal 5.1 | Release 3
The "Generate Clone" umg buttons are not working on standalone games.
Bug
#33
opened
2025-12-21 18:39:58 -06:00
by
parvan
Unreal 5.1 | Release 3
The scientist's head mesh for BP_Item is visible a second before the spawning effect takes place.
Bug
#32
opened
2025-12-21 18:33:29 -06:00
by
parvan
Mission objectives on multiplayer clients stay marked as white, which means they are still active.
Bug
#31
opened
2025-12-21 18:29:53 -06:00
by
parvan
Unreal 5.1 | Release 2
Jump stopped working twice after a respawn on the client when the game was running on very old hardware.
Bug
Unverified
#30
opened
2025-12-21 18:27:03 -06:00
by
parvan
Is it more intuitive for the datapad objectives to be ordered by the newest at the top? (It's currently the opposite.)
Question
#29
opened
2025-12-21 18:23:49 -06:00
by
parvan
Graphics Issues: Restore support for more graphics options like maximized windows.
Bug
#28
opened
2025-12-21 18:12:06 -06:00
by
parvan
Unreal 5.1 | Release 2
When returning to the main-menu from an active game, the loading screen's video is black for a second.
Bug
#27
opened
2025-12-21 18:08:16 -06:00
by
parvan
Unreal 5.1 | Release 3
Restore the use of lasers on the game's weapons.
Feature
#26
opened
2025-12-21 17:59:23 -06:00
by
parvan
In the audio settings, a way to play a series of mixed test sound types would be useful.
Feature
#25
opened
2025-12-21 17:54:39 -06:00
by
parvan
Unreal 5.1 | Release 3
The melee system needs re-worked. The current method is a temporary solution.
-Animation
-Code/Blueprint
Feature
Help Wanted
#24
opened
2025-12-21 17:50:26 -06:00
by
parvan
Unreal 5.1 | Release 3
First
Previous
1
2
Next
Last