Asset: Added the upgraded UE4.26 to UE5.1 project files
This commit is contained in:
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7952 changed files with 187142 additions and 0 deletions
15
Config/DefaultEditor.ini
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15
Config/DefaultEditor.ini
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Config/DefaultEditorPerProjectUserSettings.ini
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Config/DefaultEditorPerProjectUserSettings.ini
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[ContentBrowser]
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ContentBrowserTab1.SelectedPaths=/Game
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[/Script/StaticMeshEditorExtension.UVUnwrapSettings]
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ChannelSelection=AutomaticLightmapSetup
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UVChannel=0
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AngleThreshold=66.000000
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217
Config/DefaultEngine.ini
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217
Config/DefaultEngine.ini
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[URL]
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GameName=Cardinal
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/Cardinal/Maps/Nadir.Nadir
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GameDefaultMap=/Game/Cardinal/Maps/MainMenu.MainMenu
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TransitionMap=
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bUseSplitscreen=True
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TwoPlayerSplitscreenLayout=Horizontal
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ThreePlayerSplitscreenLayout=FavorTop
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GlobalDefaultGameMode=/Game/Cardinal/Blueprints/BP_GameMode.BP_GameMode_C
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GlobalDefaultServerGameMode=/Game/Cardinal/Blueprints/BP_GameMode.BP_GameMode_C
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GameInstanceClass=/Game/Cardinal/MainMenu/Blueprints/BP_GameInstance.BP_GameInstance_C
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ServerDefaultMap=/Game/Cardinal/Maps/Nadir.Nadir
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[/Script/Engine.Engine]
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bAllowMultiThreadedAnimationUpdate=False
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[PacketSimulationSettings]
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PktLag=0
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PktLagVariance=0
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PktLoss=0
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PktOrder=0
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PktDup=0
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[/Script/Engine.GameEngine]
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!NetDriverDefinitions=ClearArray
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+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
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[OnlineSubsystem]
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DefaultPlatformService=Steam
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PollingIntervalInMs=20
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bHasVoiceEnabled=false
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[OnlineSubsystemSteam]
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bEnabled=true
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SteamDevAppId=4020030
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GameServerQueryPort=27015
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bRelaunchInSteam=false
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GameVersion=1.0
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bVACEnabled=1
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bAllowP2PPacketRelay=true
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P2PConnectionTimeout=90
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[/Script/OnlineSubsystemSteam.SteamNetDriver]
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NetConnectionClassName="/Script/OnlineSubsystemSteam.SteamNetConnection"
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[Voice]
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bEnabled=false
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[/Script/Engine.StreamingSettings]
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s.EventDrivenLoaderEnabled=True
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s.AsyncLoadingThreadEnabled=True
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[/Script/Engine.CollisionProfile]
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-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
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-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
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-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
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-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
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-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
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-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
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-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
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-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
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+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
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+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
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+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
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+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
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+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
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+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
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+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
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+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
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+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
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+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
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+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
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+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
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+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="ShootThroughDetection",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="For linetrace profile to filter shoot through.")
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+Profiles=(Name="BlockPlayerOnly",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="BlockShootingChannel",Response=ECR_Ignore)),HelpMessage="This preset only blocks the player.")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="BlockShootingChannel")
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-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
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-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
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+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
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+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
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-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
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-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
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-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
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-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
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+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
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+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
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+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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+CollisionChannelRedirects=(OldName="BlockChannel",NewName="BlockShootingChannel")
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[/Script/NavigationSystem.RecastNavMesh]
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VerticalDeviationFromGroundCompensation=50.000000
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[/Script/Engine.RendererSettings]
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r.DefaultFeature.AmbientOcclusionStaticFraction=True
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r.DefaultFeature.AutoExposure=False
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r.AllowStaticLighting=True
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r.SkinCache.CompileShaders=True
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r.RayTracing=False
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r.VirtualTextures=True
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r.VirtualTexturedLightmaps=True
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r.SkinCache.DefaultBehavior=0
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r.DefaultFeature.LensFlare=False
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r.DefaultFeature.Bloom=True
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r.DefaultFeature.AmbientOcclusion=True
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r.DefaultFeature.MotionBlur=True
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r.EyeAdaptation.EditorOnly=False
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r.TemporalAA.Upsampling=False
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r.TemporalAASamples=4
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r.DefaultFeature.AntiAliasing=2
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r.DefaultFeature.LightUnits=2
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[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
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bSupportsPortraitOrientation=False
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bSupportsUpsideDownOrientation=False
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bSupportsLandscapeLeftOrientation=True
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PreferredLandscapeOrientation=LandscapeLeft
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[/Script/Engine.PhysicsSettings]
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DefaultGravityZ=-980.000000
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DefaultTerminalVelocity=4000.000000
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DefaultFluidFriction=0.300000
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SimulateScratchMemorySize=262144
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RagdollAggregateThreshold=4
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TriangleMeshTriangleMinAreaThreshold=5.000000
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bEnableShapeSharing=False
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bEnablePCM=False
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bEnableStabilization=False
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bWarnMissingLocks=True
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bEnable2DPhysics=False
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PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
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LockedAxis=Invalid
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DefaultDegreesOfFreedom=Full3D
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BounceThresholdVelocity=200.000000
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FrictionCombineMode=Average
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RestitutionCombineMode=Average
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MaxAngularVelocity=3600.000000
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MaxDepenetrationVelocity=0.000000
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ContactOffsetMultiplier=0.010000
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MinContactOffset=0.000100
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MaxContactOffset=1.000000
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bSimulateSkeletalMeshOnDedicatedServer=True
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DefaultShapeComplexity=CTF_UseSimpleAndComplex
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bDefaultHasComplexCollision=True
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bSuppressFaceRemapTable=False
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bSupportUVFromHitResults=False
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bDisableActiveActors=False
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bDisableKinematicStaticPairs=False
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bDisableKinematicKinematicPairs=False
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bDisableCCD=False
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bEnableEnhancedDeterminism=False
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AnimPhysicsMinDeltaTime=0.000000
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bSimulateAnimPhysicsAfterReset=False
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MaxPhysicsDeltaTime=0.033333
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bSubstepping=False
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bSubsteppingAsync=False
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MaxSubstepDeltaTime=0.016667
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MaxSubsteps=6
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SyncSceneSmoothingFactor=0.000000
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InitialAverageFrameRate=0.016667
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PhysXTreeRebuildRate=10
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DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
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ChaosSettings=(DefaultThreadingModel=DedicatedThread,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
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[/Script/NavigationSystem.NavigationSystemV1]
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bAutoCreateNavigationData=True
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX11
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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||||
bAllowNetworkConnection=True
|
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SecurityToken=CF85731E412A7EB21FC34897DB9F37B4
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bIncludeInShipping=False
|
||||
bAllowExternalStartInShipping=False
|
||||
bCompileAFSProject=False
|
||||
bUseCompression=False
|
||||
bLogFiles=False
|
||||
bReportStats=False
|
||||
ConnectionType=USBOnly
|
||||
bUseManualIPAddress=False
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ManualIPAddress=
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77
Config/DefaultGame.ini
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77
Config/DefaultGame.ini
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=CF9AD4A443CD0E6CBDD5178AD0A85F65
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ProjectName=Cardinal Fall
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CompanyName=Metahusk
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Homepage="http://metahusk.com"
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Description=An Unreal Engine 4 Community Developed Game By Metahusk
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ProjectVersion=0.0.0.5
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||||
CopyrightNotice=All Rights Reserved
|
||||
ProjectDisplayedTitle=NSLOCTEXT("", "1106FCE8431748B3C91F6E83F252772B", "Cardinal Fall")
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||||
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||||
[/Script/LoadingScreen.LoadingScreenSettings]
|
||||
StartupScreen=(bShowWidget=True,MinimumLoadingScreenDisplayTime=-1.000000,bAutoCompleteWhenLoadingCompletes=False,bMoviesAreSkippable=False,bWaitForManualStop=False,PlaybackType=MT_Normal,MoviePaths=("MetahuskIntro"),bShowUiOverlay=True,bShowUiAfterMovies=False,Throbber=(bShowThrobber=True,ThrobberType=TLT_Circular,bFlipThrobberAnimation=False,NumPiecesThrobber=5,ThrobberImage=(ImageSize=(X=16.000000,Y=16.000000),Margin=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),TintColor=(SpecifiedColor=(R=0.049707,G=0.054480,B=0.063010,A=1.000000),ColorUseRule=UseColor_Specified),ResourceObject=None,ResourceName="../../../Engine/Content/Slate/Common/Throbber_Piece.png",UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image,Tiling=NoTile,Mirroring=NoMirror,ImageType=FullColor,bIsDynamicallyLoaded=False),ThrobberSlotPosition=(Anchors=(Minimum=(X=0.940000,Y=0.900000),Maximum=(X=0.940000,Y=0.900000)),Offset=(X=0.000000,Y=0.000000),Alignment=(X=0.000000,Y=0.000000)),AnimateHorizontally=True,AnimateVertically=True,AnimateOpacity=True,ThrobberPeriod=2.000000,ThrobberRadius=16.000000,ImageBrush=(ImageSize=(X=16.000000,Y=16.000000),Margin=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),ResourceObject=None,ResourceName="../../../Engine/Content/Slate/Checkerboard.png",UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image,Tiling=Both,Mirroring=NoMirror,ImageType=FullColor,bIsDynamicallyLoaded=False),ImageColorAndOpacity=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),LoadingScreenText=(SlotText=(bShouldShowText=False,TextJustification=Center,WrapAt=1000.000000,TextColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),Font=(FontObject=None,FontMaterial=None,OutlineSettings=(OutlineSize=0,bSeparateFillAlpha=False,bApplyOutlineToDropShadows=False,OutlineMaterial=None,OutlineColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)),TypefaceFontName="",Size=24,LetterSpacing=0)),SlotPosition=(Anchors=(Minimum=(X=0.500000,Y=0.500000),Maximum=(X=0.500000,Y=0.500000)),Offset=(X=0.000000,Y=0.000000),Alignment=(X=0.000000,Y=0.000000)),Text=NSLOCTEXT("LoadingScreen", "Loading", "LOADING")),LoadingScreenDescription=(SlotText=(bShouldShowText=False,TextJustification=Center,WrapAt=1000.000000,TextColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),Font=(FontObject=None,FontMaterial=None,OutlineSettings=(OutlineSize=0,bSeparateFillAlpha=False,bApplyOutlineToDropShadows=False,OutlineMaterial=None,OutlineColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)),TypefaceFontName="",Size=24,LetterSpacing=0)),SlotPosition=(Anchors=(Minimum=(X=0.500000,Y=0.500000),Maximum=(X=0.500000,Y=0.500000)),Offset=(X=0.000000,Y=0.000000),Alignment=(X=0.000000,Y=0.000000)),Text=""),LoadingScreenTips=(SlotText=(bShouldShowText=False,TextJustification=Center,WrapAt=1000.000000,TextColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),Font=(FontObject=None,FontMaterial=None,OutlineSettings=(OutlineSize=0,bSeparateFillAlpha=False,bApplyOutlineToDropShadows=False,OutlineMaterial=None,OutlineColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)),TypefaceFontName="",Size=24,LetterSpacing=0)),SlotPosition=(Anchors=(Minimum=(X=0.500000,Y=0.500000),Maximum=(X=0.500000,Y=0.500000)),Offset=(X=0.000000,Y=0.000000),Alignment=(X=0.000000,Y=0.000000)),TimeBetweenTips=0,Tips=),bShowImagesAfterMovies=True,Images=,ImageStretch=ScaleToFill)
|
||||
DefaultScreen=(bShowWidget=True,MinimumLoadingScreenDisplayTime=3.000000,bAutoCompleteWhenLoadingCompletes=False,bMoviesAreSkippable=False,bWaitForManualStop=False,PlaybackType=MT_Looped,MoviePaths=("CardinalFall_Loading4"),bShowUiOverlay=False,bShowUiAfterMovies=True,Throbber=(bShowThrobber=True,ThrobberType=TLT_Regular,bFlipThrobberAnimation=False,NumPiecesThrobber=6,ThrobberImage=(ImageSize=(X=16.000000,Y=16.000000),Margin=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),ResourceObject=None,ResourceName="../../../Engine/Content/Slate/Common/Throbber_Piece.png",UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image,Tiling=NoTile,Mirroring=NoMirror,ImageType=FullColor,bIsDynamicallyLoaded=False),ThrobberSlotPosition=(Anchors=(Minimum=(X=0.500000,Y=0.500000),Maximum=(X=0.500000,Y=0.500000)),Offset=(X=0.000000,Y=0.000000),Alignment=(X=0.000000,Y=0.000000)),AnimateHorizontally=True,AnimateVertically=True,AnimateOpacity=True,ThrobberPeriod=0.750000,ThrobberRadius=16.000000,ImageBrush=(ImageSize=(X=16.000000,Y=16.000000),Margin=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),ResourceObject=None,ResourceName="../../../Engine/Content/Slate/Checkerboard.png",UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image,Tiling=Both,Mirroring=NoMirror,ImageType=FullColor,bIsDynamicallyLoaded=False),ImageColorAndOpacity=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),LoadingScreenText=(SlotText=(bShouldShowText=True,TextJustification=Center,WrapAt=1000.000000,TextColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),Font=(FontObject=None,FontMaterial=None,OutlineSettings=(OutlineSize=0,bSeparateFillAlpha=False,bApplyOutlineToDropShadows=False,OutlineMaterial=None,OutlineColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)),TypefaceFontName="",Size=24,LetterSpacing=0)),SlotPosition=(Anchors=(Minimum=(X=0.500000,Y=0.500000),Maximum=(X=0.500000,Y=0.500000)),Offset=(X=0.000000,Y=0.000000),Alignment=(X=0.000000,Y=0.000000)),Text=NSLOCTEXT("LoadingScreen", "Loading", "LOADING")),LoadingScreenDescription=(SlotText=(bShouldShowText=True,TextJustification=Center,WrapAt=1000.000000,TextColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),Font=(FontObject=None,FontMaterial=None,OutlineSettings=(OutlineSize=0,bSeparateFillAlpha=False,bApplyOutlineToDropShadows=False,OutlineMaterial=None,OutlineColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)),TypefaceFontName="",Size=24,LetterSpacing=0)),SlotPosition=(Anchors=(Minimum=(X=0.500000,Y=0.500000),Maximum=(X=0.500000,Y=0.500000)),Offset=(X=0.000000,Y=0.000000),Alignment=(X=0.000000,Y=0.000000)),Text=""),LoadingScreenTips=(SlotText=(bShouldShowText=True,TextJustification=Center,WrapAt=1000.000000,TextColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),Font=(FontObject=None,FontMaterial=None,OutlineSettings=(OutlineSize=0,bSeparateFillAlpha=False,bApplyOutlineToDropShadows=False,OutlineMaterial=None,OutlineColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)),TypefaceFontName="",Size=24,LetterSpacing=0)),SlotPosition=(Anchors=(Minimum=(X=0.500000,Y=0.500000),Maximum=(X=0.500000,Y=0.500000)),Offset=(X=0.000000,Y=0.000000),Alignment=(X=0.000000,Y=0.000000)),TimeBetweenTips=0,Tips=),bShowImagesAfterMovies=True,Images=,ImageStretch=ScaleToFill)
|
||||
|
||||
[server_settings]
|
||||
server_name=Metahusk Development Lab Testing Grounds
|
||||
max_players=32
|
||||
game_type=default
|
||||
database_user=metahusk_dev
|
||||
database_password=hTlkqwbYCnOvoxt2W5UK
|
||||
valid_admin_passwords=
|
||||
player_admin_password=
|
||||
|
||||
[/Script/UnrealEd.ProjectPackagingSettings]
|
||||
Build=IfProjectHasCode
|
||||
BuildConfiguration=PPBC_Development
|
||||
BuildTarget=
|
||||
StagingDirectory=(Path="I:/Builds/CardinalFall/Build_UE4-26")
|
||||
FullRebuild=False
|
||||
ForDistribution=False
|
||||
IncludeDebugFiles=False
|
||||
BlueprintNativizationMethod=Disabled
|
||||
bIncludeNativizedAssetsInProjectGeneration=False
|
||||
bExcludeMonolithicEngineHeadersInNativizedCode=False
|
||||
UsePakFile=True
|
||||
bUseIoStore=False
|
||||
bGenerateChunks=False
|
||||
bGenerateNoChunks=False
|
||||
bChunkHardReferencesOnly=False
|
||||
bForceOneChunkPerFile=False
|
||||
MaxChunkSize=0
|
||||
bBuildHttpChunkInstallData=False
|
||||
HttpChunkInstallDataDirectory=(Path="")
|
||||
PakFileCompressionFormats=
|
||||
PakFileAdditionalCompressionOptions=
|
||||
HttpChunkInstallDataVersion=
|
||||
IncludePrerequisites=True
|
||||
IncludeAppLocalPrerequisites=True
|
||||
bShareMaterialShaderCode=True
|
||||
bDeterministicShaderCodeOrder=False
|
||||
bSharedMaterialNativeLibraries=True
|
||||
ApplocalPrerequisitesDirectory=(Path="")
|
||||
IncludeCrashReporter=True
|
||||
InternationalizationPreset=English
|
||||
-CulturesToStage=en
|
||||
+CulturesToStage=en
|
||||
LocalizationTargetCatchAllChunkId=0
|
||||
bCookAll=False
|
||||
bCookMapsOnly=True
|
||||
bCompressed=False
|
||||
bSkipEditorContent=False
|
||||
bSkipMovies=False
|
||||
+MapsToCook=(FilePath="/Game/Cardinal/Maps/MainMenu")
|
||||
+MapsToCook=(FilePath="/Game/Cardinal/Maps/Nadir")
|
||||
+MapsToCook=(FilePath="/Game/Cardinal/Maps/Nadir_Reclamation")
|
||||
|
||||
[/Script/Engine.AssetManagerSettings]
|
||||
-PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")))
|
||||
-PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")))
|
||||
+PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Cardinal/Maps")),SpecificAssets=(None),Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
|
||||
+PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
|
||||
bOnlyCookProductionAssets=False
|
||||
bShouldManagerDetermineTypeAndName=False
|
||||
bShouldGuessTypeAndNameInEditor=True
|
||||
bShouldAcquireMissingChunksOnLoad=False
|
||||
MetaDataTagsForAssetRegistry=()
|
||||
|
||||
12
Config/DefaultGameUserSettings.ini
Normal file
12
Config/DefaultGameUserSettings.ini
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
[/Script/Engine.GameUserSettings]
|
||||
bUseVSync=False
|
||||
//ResolutionSizeX=1366
|
||||
//ResolutionSizeY=768
|
||||
//LastUserConfirmedResolutionSizeX=800
|
||||
//LastUserConfirmedResolutionSizeY=600
|
||||
WindowPosX=-1
|
||||
WindowPosY=-1
|
||||
bUseDesktopResolutionForFullscreen=True
|
||||
FullscreenMode=0
|
||||
LastConfirmedFullscreenMode=0
|
||||
Version=5
|
||||
128
Config/DefaultInput.ini
Normal file
128
Config/DefaultInput.ini
Normal file
|
|
@ -0,0 +1,128 @@
|
|||
|
||||
|
||||
[/Script/Engine.InputSettings]
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Left_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Left_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Left_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Right_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Right_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Right_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bF11TogglesFullscreen=True
|
||||
bUseMouseForTouch=False
|
||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
|
||||
bCaptureMouseOnLaunch=True
|
||||
bEnableLegacyInputScales=True
|
||||
bEnableMotionControls=True
|
||||
bFilterInputByPlatformUser=False
|
||||
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||
bEnableDynamicComponentInputBinding=True
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||
DefaultViewportMouseLockMode=LockOnCapture
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
+ActionMappings=(ActionName="Chat",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=T)
|
||||
+ActionMappings=(ActionName="Crouch",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl)
|
||||
+ActionMappings=(ActionName="Cycle Interaction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F)
|
||||
+ActionMappings=(ActionName="Cycle Pickup",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=C)
|
||||
+ActionMappings=(ActionName="Datapad",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Tab)
|
||||
+ActionMappings=(ActionName="Fire Primary",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
|
||||
+ActionMappings=(ActionName="Fire Secondary",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
|
||||
+ActionMappings=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
|
||||
+ActionMappings=(ActionName="Inventory Slot 1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One)
|
||||
+ActionMappings=(ActionName="Inventory Slot 2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two)
|
||||
+ActionMappings=(ActionName="Inventory Slot 3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Three)
|
||||
+ActionMappings=(ActionName="Inventory Slot 4",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Four)
|
||||
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
|
||||
+ActionMappings=(ActionName="Main Menu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Escape)
|
||||
+ActionMappings=(ActionName="Main Menu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=M)
|
||||
+ActionMappings=(ActionName="Pickup",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Q)
|
||||
+ActionMappings=(ActionName="Quick Save",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F6)
|
||||
+ActionMappings=(ActionName="Reload",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
|
||||
+ActionMappings=(ActionName="Sprint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)
|
||||
+ActionMappings=(ActionName="Suicide",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=BackSpace)
|
||||
+ActionMappings=(ActionName="Throw Pickup",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Z)
|
||||
+AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY)
|
||||
+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=A)
|
||||
+AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=D)
|
||||
+AxisMappings=(AxisName="MoveUp",Scale=-1.000000,Key=S)
|
||||
+AxisMappings=(AxisName="MoveUp",Scale=1.000000,Key=W)
|
||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
|
||||
13
Config/Linux/LinuxDeviceProfiles.ini
Normal file
13
Config/Linux/LinuxDeviceProfiles.ini
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
; =========================
|
||||
; These default graphics quality settings were set on 05-2025. 2=High, 3=Epic, and so on... The engine defaults to 3 or Epic.
|
||||
[Linux DeviceProfile]
|
||||
+CVars=sg.AntiAliasingQuality=2
|
||||
+CVars=sg.ViewDistanceQuality=0
|
||||
+CVars=sg.ShadowQuality=0
|
||||
+CVars=sg.GlobalIlluminationQuality=1
|
||||
+CVars=sg.ReflectionQuality=1
|
||||
+CVars=sg.PostProcessQuality=1
|
||||
+CVars=sg.TextureQuality=2
|
||||
+CVars=sg.EffectsQuality=1
|
||||
+CVars=sg.FoliageQuality=1
|
||||
+CVars=sg.ShadingQuality=1
|
||||
13
Config/Windows/WindowsDeviceProfiles.ini
Normal file
13
Config/Windows/WindowsDeviceProfiles.ini
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
; =========================
|
||||
; These default graphics quality settings were set on 05-2025. 2=High, 3=Epic, and so on... The engine defaults to 3 or Epic.
|
||||
[Windows DeviceProfile]
|
||||
+CVars=sg.AntiAliasingQuality=2
|
||||
+CVars=sg.ViewDistanceQuality=0
|
||||
+CVars=sg.ShadowQuality=2
|
||||
+CVars=sg.GlobalIlluminationQuality=2
|
||||
+CVars=sg.ReflectionQuality=2
|
||||
+CVars=sg.PostProcessQuality=2
|
||||
+CVars=sg.TextureQuality=2
|
||||
+CVars=sg.EffectsQuality=2
|
||||
+CVars=sg.FoliageQuality=2
|
||||
+CVars=sg.ShadingQuality=2
|
||||
Loading…
Add table
Add a link
Reference in a new issue