Asset: Added the upgraded UE4.26 to UE5.1 project files
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Distribution/Steamworks/Steam_ReleaseInstructions.txt
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43
Distribution/Steamworks/Steam_ReleaseInstructions.txt
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To release on Steam:
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Build a shipping copy of the game. Make sure the target folder is empty and BP_DebugGameSettings has all the variables unchecked.
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Copy a "Shipping" build of the game into the Steam sdk that has BP_DebugGameSettings IsGameDebug? and all other flags set to false.
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And paste a copy of the Credits.txt file into the same directory.
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> For Example: C:\Unreal\Projects\sdk_162\tools\ContentBuilder\content
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CopySteam_AppBuild4020030.vdf into into the Steam sdk's scripts directory.
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> For example: C:\Unreal\Projects\sdk_162\tools\ContentBuilder\scripts
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Copy all the "depots" (e.g. Steam_DepotBuild4020031.vdf, SteamDLC_DepotBuild_Bronze.vdf, and etc) into into the Steam sdk's scripts directory.
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> For example: C:\Unreal\Projects\sdk_162\tools\ContentBuilder\scripts
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Copy all the dlc directories into the tools\ContentBuilder folder of the sdk.
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> For example: dlc-bronze, dlc-silver, and dlc-gold directories in the Steamworks folder
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Copy Steam_Installscript.vdf from the Steamworks folder in the project directory into the Steam sdk content directory.
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> For example: C:\Unreal\Projects\sdk_162\tools\ContentBuilder\content
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Copy Steam_CardinalInstaller.exe from the Steamworks folder in the project directory into the Steam sdk content directory.
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> For example: C:\Unreal\Projects\sdk_162\tools\ContentBuilder\content
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Then open Steam command.
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> For Example: C:\Unreal\Projects\sdk_162\tools\ContentBuilder\builder\steamcmd.exe
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And login.
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> For example: login <account_name> <password>
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Then build the depot (which uploads the project files in the content folder) For example: run_app_build ..\scripts\Steam_AppBuild4020030.vdf
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Then quit.
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>For example: quit
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After that, you will need to publish the changes on Steam by going to https://partner.steamgames.com/apps/builds/4020030 then selecting the "default" branch, preview change, entering a comment, then Set Build Live
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To push an update on Steam if SteamCMD is already set up:
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Build a shipping copy of the game. Make sure the target folder is empty and BP_DebugGameSettings has all the variables unchecked.
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Copy a "Shipping" build of the game into the Steam sdk that has BP_DebugGameSettings IsGameDebug? and all other flags set to false.
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> Keep the Steam_InstallScript.vdf and Steam_CardinalInstaller.exe files in the same directory.
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And paste a copy of the Credits.txt file into the same directory.
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> For Example: C:\Unreal\Projects\sdk_162\tools\ContentBuilder\content
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Then open Steam command.
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> For Example: C:\Unreal\Projects\sdk_162\tools\ContentBuilder\builder\steamcmd.exe
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And login.
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> For example: login <account_name> <password>
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Then build the depot (which uploads the project files in the content folder) For example: run_app_build ..\scripts\Steam_AppBuild4020030.vdf
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Then quit.
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> For example: quit
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After that, you will need to publish the changes on Steam by going to https://partner.steamgames.com/apps/builds/4020030 then selecting the "default" branch, preview change, entering a comment, then Set Build Live
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Double Check:
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1. Make sure it was a SHIPPING build with all the flags in BP_DebugGameSettings set to false / unchecked.
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2. Make sure the current Credits.txt files is copied into the root of the folder.
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