Asset: Added the upgraded UE4.26 to UE5.1 project files

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parvan 2025-12-21 13:00:04 -06:00
parent 5a16829092
commit abca2aa92c
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Compiling UE4.26 for Linux
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https://wiki.unrealengine.com/Compiling_For_Linux
nano ~/Random/Random/Saved/Config/LinuxServer/Game.ini
cd ~/Random/Random/Binaries/Linux/
./RandomServer -log
/Random/Random/Binaries/Linux
cd ~/Random/Random/Binaries/Linux/ && ./RandomServer -log > log 2>&1 &
access via jobs command
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Building and Running Linux Server
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Build Project Client Linux to Buid Directory
Open Cardinal.sln
Build Development Server - Linux
Using the above UBT target, the executable will end up in
<game>/Binaries/<platform>/<Game>Server.
Move the executable over to
<cooked>/<platform>/<game>/binaries/<platform>.
Copy <cooked>/<platform> to /CardinalFall so it looks like /CardinalFall/<cooked>/<platform>
Zip /CardinalFall
Connect to the server via FTP
Upload the Zip to /USERNAME
Connect to the server via SSH
unzip CardinalFall.zip -d /USERNAME
test the server via cd ~/CardinalFall/CardinalFall/Binaries/Linux/ && ./CardinalServer -log > log 2>&1 &
crontab to bring server online at reboot
cd ~/CardinalFall/CardinalFall/Binaries/Linux/ && ./CardinalServer -log > log 2>&1 &
Possible Errors
Could not adjust number of file handles, consider changing "nofile" in /etc/security/limits.conf and relogin.
change limits.conf
user - nofile 10000
For Debian and Ubuntu, you also need to edit /etc/pam.d/common-session and add
sudo nano /etc/pam.d/common-session
session required pam_limits.so
For Assertion Failed on linkloader
turn on or off Event Driven Loader Enabled
Victory Plugin - open up the .uplugin file and and Linux to the whitelisted platforms list
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Building and Running Windows Server
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Build Project Client Windows 64 to Buid Directory
Open Cardinal.sln
Build Development Server - Windows 64
<game>/Binaries/Cardinal/CardinalServer.exe Move the executable over to <cooked>/<platform>/Cardinal/Cardinal/<platform>.
Copy \Random Commit\Binaries\Win64\RandomServer.exe
to Build Directory Binaries and Target System
Example
V:\BuildWin64\WindowsNoEditor\Random\Binaries\Win64
#open cmd
cd /d I:\Builds\CardinalMenu\Linux\WindowsNoEditor\Cardinal\Binaries\Win64
CardinalServer.exe /Game/Cardinal/MainMenu/Maps/ExampleMap -server -log -nosteam
#open live build
cd /d I:\Unreal Projects\CardinalFall Dec2016\Binaries\Win64
CardinalServer.exe /Game/Maps/Example_Map?listen -server -log
#linux server settings
located in \CardinalFall\LinuxNoEditor\Cardinal\Saved\Config\LinuxServer
\CardinalFall\LinuxNoEditor\Cardinal\Config
[server_settings]
server_name=Metahusk Development Lab Testing Grounds
max_players=32
game_type=default
database_user=metahusk_dev
database_password=hTlkqwbYCnOvoxt2W5UK
valid_admin_passwords=testpass,testpass1,testpass2
player_admin_password=testpass
#open ubuntu win10 bash
open cmd and type bash
cd /mnt/i/Builds/CardinalFall/Linux/LinuxNoEditor/Cardinal/Binaries/Linux && chmod +x CardinalServer&& ./CardinalServer /Game/Cardinal/MainMenu/Maps/ExampleMap -server -log -nosteam > log.txt 2>&1 &
cd /mnt/i/Builds/CardinalFall/Build_UE4-16/LinuxNoEditor/Cardinal/Binaries/Linux && chmod +x CardinalServer&& ./CardinalServer /Game/Cardinal/Maps/ExampleMap -server -log -nosteam > log.txt 2>&1 &
cd /mnt/i/Builds/CardinalFall/Build_UE4-17/LinuxNoEditor/Cardinal/Binaries/Linux && chmod +x CardinalServer&& ./CardinalServer /Game/Cardinal/Maps/ExampleMap -server -log -nosteam > log.txt 2>&1 &
cd /mnt/i/Builds/CardinalFall/Build_UE4-18/LinuxNoEditor/Cardinal/Binaries/Linux && chmod +x CardinalServer&& ./CardinalServer /Game/Cardinal/Maps/ExampleMap -server -log -nosteam > log.txt 2>&1 &
cd /mnt/i/Builds/CardinalFall/Build_UE4-19/LinuxNoEditor/Cardinal/Binaries/Linux && chmod +x CardinalServer&& ./CardinalServer /Game/Cardinal/Maps/ExampleMap -server -log -nosteam > log.txt 2>&1 &
su test
cd ~/Steam
./steamcmd.sh
cd /mnt/i/Builds/CardinalFall/Build_UE4-21/LinuxNoEditor/Cardinal/Binaries/Linux && chmod +x CardinalServer&& ./CardinalServer /Game/Cardinal/Maps/ExampleMap -server -log -nosteam > log.txt 2>&1 &
cd /mnt/i/Builds/CardinalFall/Build_UE4-21/LinuxNoEditor/Cardinal/Binaries/Linux && chmod +x CardinalServer&& ./CardinalServer /Game/Cardinal/Maps/ExampleMap -server -log > log.txt 2>&1 &
#ubuntu dedicated server dependencies
sudo nano /etc/apt/sources.list
deb http://archive.ubuntu.com/ubuntu xenial main universe multiverse
deb http://archive.ubuntu.com/ubuntu xenial-updates main universe multiverse
deb http://archive.ubuntu.com/ubuntu xenial-security main universe multiverse
sudo dpkg --add-architecture i386
sudo apt-get update
#optionally add a new user
sudo useradd -m steam
cd /home/steam
sudo apt-get install steamcmd
ln -s /usr/games/steamcmd steamcmd
su steam
cd ~
steamcmd
login anonymous
sudo apt-get install
libfontconfig
libpangocairo-1.0-0
libnss3
libgconf-2-4
libxi6
libxcursor1
libxss1
libxcomposite1
libasound2
libxdamage1
libxtst6
libatk1.0-0
libxrandr2
libstdc++6
#download package lists
sudo apt-get update
#install dependencies
sudo apt-get install libfontconfig libpangocairo-1.0-0 libnss3 libgconf-2-4 libxi6 libxcursor1 libxss1 libxcomposite1 libasound2 libxdamage1 libxtst6 libatk1.0-0 libxrandr2 ibstdc++6
#move path to game binary
cd /ProjectDirectory/LinuxNoEditor/Project/Binaries/Linux
#allows execution
chmod +x ServerBinaryName
#Writes to log named "log"
./ServerBinaryName /Game/Project/Path/To/Maps/ExampleMapName -server -log > log 2>&1 &
#virtualbox guest additions
sudo apt-get update
sudo apt-get install build-essential linux-headers-$(uname -r)
sudo apt-get install virtualbox-guest-x11
#running on steam
https://answers.unrealengine.com/questions/234050/linux-dedicated-steam-servers.html
package steamclient.so with the game binary located in the SteamCmd Linux install folder \linux32\steamclient.so
this file can be found on the server running SteamCmd
su steam
cd ~/Steam
./steamcmd.sh
login anonymous
mv LinuxNoEditor.tar /home/steam/
tar -xvf LinuxNoEditor.tar
cd /home/steam/LinuxNoEditor/Cardinal/Binaries/Linux && chmod +x CardinalServer
su steam
cd /home/steam/LinuxNoEditor/Cardinal/Binaries/Linux && ./CardinalServer /Game/Cardinal/Maps/ExampleMap -server -log > log.txt 2>&1 &
nano /home/steam/LinuxNoEditor/Cardinal/Binaries/Linux/log.txt
cd /media/sf_I/Builds/CardinalFall/Build_UE4-21/LinuxNoEditor/Cardinal/Binaries/Linux && ./CardinalServer /Game/Cardinal/Maps/ExampleMap -server -log > log.txt 2>&1 &
nano /media/sf_I/Builds/CardinalFall/Build_UE4-21/LinuxNoEditor/Cardinal/Binaries/Linux/log.txt
######################### Windows Listen Server ######################
Note: Using -DX12 due to crash on 4.23
I:\Builds\CardinalFall\Build_UE4-23\TestSpawn\WindowsNoEditor\Cardinal.exe /Game/Cardinal/Maps/ExampleMap?listen -log -DX12
I:\Builds\CardinalFall\Build_UE4-23\TestSpawn\WindowsNoEditor\Cardinal.exe /Game/Cardinal/Maps/ExampleMap -server -log -DX12
######################### Linux Dedicated Server UE4.26 ######################
cd /mnt/i/Builds/CardinalFall/Linux/LinuxServer&& ./CardinalServer.sh /Game/Cardinal/Maps/ExampleMap -server -log -nosteam > log.txt 2>&1 &
cd /mnt/i/Builds/CardinalFall/Linux/LinuxServer&& ./CardinalServer.sh /Game/Cardinal/Maps/ExampleMap -server -log -nosteam > log.txt 2>&1 &
######################### Linux Dedicated Server UE4.26 Troubleshoot Weird Bugs ######################
Delete all temporary files
In content browser, right click folder and resave all
In temporary clean new project, try all plugins to discover problem plugin
Make sure .uplugins have "Linux" under "WhitelistPlatforms"
If blueprint nodes are broken, try using the pre-built version of the engine to upgrade the project not the source version
On 4.26, make sure developer settings are added to build.cs
On project when structs and enum's are broken, open the struct or enum only and click save. Close Project. Re-open project.
Make sure standard macros like "For Each" are not broken. Missing "Array Element" output pin. Happens on source versions of the engine
If "ERROR: Could not find definition for module 'Steamworks'" make sure engine has \Engine\Source\ThirdParty\Steamworks, if not copy from 4.25
cd /mnt/i/Builds/CardinalFall/Build_UE4-26/LinuxServer
./CardinalServer.sh /Game/Cardinal/Maps/Nadir -server -log -nosteam
######################### Linux Dedicated Server UE5 ######################
Build Linux Server Using Server Target
If "Serial size mismatch: Expected read size" Try: Package using server target, not the previous method used in UE4.
If Map Not Found, Set Server Default Map. Game isn't cooking maps into the pak file.
cd /mnt/i/Builds/CardinalFall/UE5-1/LinuxServer&& ./CardinalServer.sh /Game/Cardinal/Maps/Nadir -server -log -nosteam > log.txt 2>&1 &
./CardinalServer.sh /Game/Cardinal/Maps/Nadir -server -log -nosteam