Asset: Added the upgraded UE4.26 to UE5.1 project files
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Documents/LinuxDedicatedServer.txt
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Documents/LinuxDedicatedServer.txt
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--------------------------------------------------
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Compiling UE4.26 for Linux
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--------------------------------------------------
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https://wiki.unrealengine.com/Compiling_For_Linux
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nano ~/Random/Random/Saved/Config/LinuxServer/Game.ini
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cd ~/Random/Random/Binaries/Linux/
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./RandomServer -log
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/Random/Random/Binaries/Linux
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cd ~/Random/Random/Binaries/Linux/ && ./RandomServer -log > log 2>&1 &
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access via jobs command
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--------------------------------------------------
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Building and Running Linux Server
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--------------------------------------------------
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Build Project Client Linux to Buid Directory
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Open Cardinal.sln
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Build Development Server - Linux
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Using the above UBT target, the executable will end up in
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<game>/Binaries/<platform>/<Game>Server.
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Move the executable over to
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<cooked>/<platform>/<game>/binaries/<platform>.
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Copy <cooked>/<platform> to /CardinalFall so it looks like /CardinalFall/<cooked>/<platform>
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Zip /CardinalFall
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Connect to the server via FTP
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Upload the Zip to /USERNAME
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Connect to the server via SSH
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unzip CardinalFall.zip -d /USERNAME
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test the server via cd ~/CardinalFall/CardinalFall/Binaries/Linux/ && ./CardinalServer -log > log 2>&1 &
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crontab to bring server online at reboot
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cd ~/CardinalFall/CardinalFall/Binaries/Linux/ && ./CardinalServer -log > log 2>&1 &
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Possible Errors
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Could not adjust number of file handles, consider changing "nofile" in /etc/security/limits.conf and relogin.
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change limits.conf
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user - nofile 10000
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For Debian and Ubuntu, you also need to edit /etc/pam.d/common-session and add
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sudo nano /etc/pam.d/common-session
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session required pam_limits.so
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For Assertion Failed on linkloader
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turn on or off Event Driven Loader Enabled
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Victory Plugin - open up the .uplugin file and and Linux to the whitelisted platforms list
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--------------------------------------------------
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Building and Running Windows Server
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--------------------------------------------------
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Build Project Client Windows 64 to Buid Directory
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Open Cardinal.sln
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Build Development Server - Windows 64
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<game>/Binaries/Cardinal/CardinalServer.exe Move the executable over to <cooked>/<platform>/Cardinal/Cardinal/<platform>.
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Copy \Random Commit\Binaries\Win64\RandomServer.exe
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to Build Directory Binaries and Target System
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Example
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V:\BuildWin64\WindowsNoEditor\Random\Binaries\Win64
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#open cmd
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cd /d I:\Builds\CardinalMenu\Linux\WindowsNoEditor\Cardinal\Binaries\Win64
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CardinalServer.exe /Game/Cardinal/MainMenu/Maps/ExampleMap -server -log -nosteam
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#open live build
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cd /d I:\Unreal Projects\CardinalFall Dec2016\Binaries\Win64
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CardinalServer.exe /Game/Maps/Example_Map?listen -server -log
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#linux server settings
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located in \CardinalFall\LinuxNoEditor\Cardinal\Saved\Config\LinuxServer
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\CardinalFall\LinuxNoEditor\Cardinal\Config
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[server_settings]
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server_name=Metahusk Development Lab Testing Grounds
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max_players=32
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game_type=default
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database_user=metahusk_dev
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database_password=hTlkqwbYCnOvoxt2W5UK
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valid_admin_passwords=testpass,testpass1,testpass2
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player_admin_password=testpass
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#open ubuntu win10 bash
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open cmd and type bash
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cd /mnt/i/Builds/CardinalFall/Linux/LinuxNoEditor/Cardinal/Binaries/Linux && chmod +x CardinalServer&& ./CardinalServer /Game/Cardinal/MainMenu/Maps/ExampleMap -server -log -nosteam > log.txt 2>&1 &
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cd /mnt/i/Builds/CardinalFall/Build_UE4-16/LinuxNoEditor/Cardinal/Binaries/Linux && chmod +x CardinalServer&& ./CardinalServer /Game/Cardinal/Maps/ExampleMap -server -log -nosteam > log.txt 2>&1 &
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cd /mnt/i/Builds/CardinalFall/Build_UE4-17/LinuxNoEditor/Cardinal/Binaries/Linux && chmod +x CardinalServer&& ./CardinalServer /Game/Cardinal/Maps/ExampleMap -server -log -nosteam > log.txt 2>&1 &
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cd /mnt/i/Builds/CardinalFall/Build_UE4-18/LinuxNoEditor/Cardinal/Binaries/Linux && chmod +x CardinalServer&& ./CardinalServer /Game/Cardinal/Maps/ExampleMap -server -log -nosteam > log.txt 2>&1 &
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cd /mnt/i/Builds/CardinalFall/Build_UE4-19/LinuxNoEditor/Cardinal/Binaries/Linux && chmod +x CardinalServer&& ./CardinalServer /Game/Cardinal/Maps/ExampleMap -server -log -nosteam > log.txt 2>&1 &
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su test
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cd ~/Steam
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./steamcmd.sh
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cd /mnt/i/Builds/CardinalFall/Build_UE4-21/LinuxNoEditor/Cardinal/Binaries/Linux && chmod +x CardinalServer&& ./CardinalServer /Game/Cardinal/Maps/ExampleMap -server -log -nosteam > log.txt 2>&1 &
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cd /mnt/i/Builds/CardinalFall/Build_UE4-21/LinuxNoEditor/Cardinal/Binaries/Linux && chmod +x CardinalServer&& ./CardinalServer /Game/Cardinal/Maps/ExampleMap -server -log > log.txt 2>&1 &
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#ubuntu dedicated server dependencies
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sudo nano /etc/apt/sources.list
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deb http://archive.ubuntu.com/ubuntu xenial main universe multiverse
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deb http://archive.ubuntu.com/ubuntu xenial-updates main universe multiverse
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deb http://archive.ubuntu.com/ubuntu xenial-security main universe multiverse
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sudo dpkg --add-architecture i386
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sudo apt-get update
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#optionally add a new user
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sudo useradd -m steam
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cd /home/steam
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sudo apt-get install steamcmd
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ln -s /usr/games/steamcmd steamcmd
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su steam
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cd ~
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steamcmd
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login anonymous
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sudo apt-get install
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libfontconfig
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libpangocairo-1.0-0
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libnss3
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libgconf-2-4
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libxi6
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libxcursor1
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libxss1
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libxcomposite1
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libasound2
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libxdamage1
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libxtst6
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libatk1.0-0
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libxrandr2
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libstdc++6
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#download package lists
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sudo apt-get update
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#install dependencies
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sudo apt-get install libfontconfig libpangocairo-1.0-0 libnss3 libgconf-2-4 libxi6 libxcursor1 libxss1 libxcomposite1 libasound2 libxdamage1 libxtst6 libatk1.0-0 libxrandr2 ibstdc++6
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#move path to game binary
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cd /ProjectDirectory/LinuxNoEditor/Project/Binaries/Linux
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#allows execution
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chmod +x ServerBinaryName
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#Writes to log named "log"
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./ServerBinaryName /Game/Project/Path/To/Maps/ExampleMapName -server -log > log 2>&1 &
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#virtualbox guest additions
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sudo apt-get update
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sudo apt-get install build-essential linux-headers-$(uname -r)
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sudo apt-get install virtualbox-guest-x11
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#running on steam
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https://answers.unrealengine.com/questions/234050/linux-dedicated-steam-servers.html
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package steamclient.so with the game binary located in the SteamCmd Linux install folder \linux32\steamclient.so
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this file can be found on the server running SteamCmd
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su steam
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cd ~/Steam
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./steamcmd.sh
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login anonymous
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mv LinuxNoEditor.tar /home/steam/
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tar -xvf LinuxNoEditor.tar
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cd /home/steam/LinuxNoEditor/Cardinal/Binaries/Linux && chmod +x CardinalServer
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su steam
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cd /home/steam/LinuxNoEditor/Cardinal/Binaries/Linux && ./CardinalServer /Game/Cardinal/Maps/ExampleMap -server -log > log.txt 2>&1 &
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nano /home/steam/LinuxNoEditor/Cardinal/Binaries/Linux/log.txt
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cd /media/sf_I/Builds/CardinalFall/Build_UE4-21/LinuxNoEditor/Cardinal/Binaries/Linux && ./CardinalServer /Game/Cardinal/Maps/ExampleMap -server -log > log.txt 2>&1 &
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nano /media/sf_I/Builds/CardinalFall/Build_UE4-21/LinuxNoEditor/Cardinal/Binaries/Linux/log.txt
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######################### Windows Listen Server ######################
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Note: Using -DX12 due to crash on 4.23
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I:\Builds\CardinalFall\Build_UE4-23\TestSpawn\WindowsNoEditor\Cardinal.exe /Game/Cardinal/Maps/ExampleMap?listen -log -DX12
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I:\Builds\CardinalFall\Build_UE4-23\TestSpawn\WindowsNoEditor\Cardinal.exe /Game/Cardinal/Maps/ExampleMap -server -log -DX12
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######################### Linux Dedicated Server UE4.26 ######################
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cd /mnt/i/Builds/CardinalFall/Linux/LinuxServer&& ./CardinalServer.sh /Game/Cardinal/Maps/ExampleMap -server -log -nosteam > log.txt 2>&1 &
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cd /mnt/i/Builds/CardinalFall/Linux/LinuxServer&& ./CardinalServer.sh /Game/Cardinal/Maps/ExampleMap -server -log -nosteam > log.txt 2>&1 &
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######################### Linux Dedicated Server UE4.26 Troubleshoot Weird Bugs ######################
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Delete all temporary files
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In content browser, right click folder and resave all
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In temporary clean new project, try all plugins to discover problem plugin
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Make sure .uplugins have "Linux" under "WhitelistPlatforms"
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If blueprint nodes are broken, try using the pre-built version of the engine to upgrade the project not the source version
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On 4.26, make sure developer settings are added to build.cs
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On project when structs and enum's are broken, open the struct or enum only and click save. Close Project. Re-open project.
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Make sure standard macros like "For Each" are not broken. Missing "Array Element" output pin. Happens on source versions of the engine
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If "ERROR: Could not find definition for module 'Steamworks'" make sure engine has \Engine\Source\ThirdParty\Steamworks, if not copy from 4.25
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cd /mnt/i/Builds/CardinalFall/Build_UE4-26/LinuxServer
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./CardinalServer.sh /Game/Cardinal/Maps/Nadir -server -log -nosteam
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######################### Linux Dedicated Server UE5 ######################
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Build Linux Server Using Server Target
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If "Serial size mismatch: Expected read size" Try: Package using server target, not the previous method used in UE4.
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If Map Not Found, Set Server Default Map. Game isn't cooking maps into the pak file.
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cd /mnt/i/Builds/CardinalFall/UE5-1/LinuxServer&& ./CardinalServer.sh /Game/Cardinal/Maps/Nadir -server -log -nosteam > log.txt 2>&1 &
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./CardinalServer.sh /Game/Cardinal/Maps/Nadir -server -log -nosteam
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