Asset: Added the upgraded UE4.26 to UE5.1 project files

This commit is contained in:
parvan 2025-12-21 13:00:04 -06:00
parent 5a16829092
commit abca2aa92c
7952 changed files with 187142 additions and 0 deletions

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using UnrealBuildTool;
public class Cardinal : ModuleRules
{
public Cardinal(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AdvancedSessions", "OnlineSubsystem", "OnlineSubsystemUtils", "Networking", "Sockets", "OnlineSubsystemSteam", "OnlineSubsystemNull", "MoviePlayer", "DeveloperSettings" });
PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking", "OnlineSubsystemSteam", "OnlineSubsystemNull" });
//For 4.26
PrivatePCHHeaderFile = "Cardinal.h";
bLegacyPublicIncludePaths = true;
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
//PrivateDependencyModuleNames.Add("OnlineSubsystem");
//if ((Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Win64))
//{
// if (UEBuildConfiguration.bCompileSteamOSS == true)
// {
// DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam");
// }
// }
}
}