Asset: Added the upgraded UE4.26 to UE5.1 project files
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7952 changed files with 187142 additions and 0 deletions
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Build/Linux/Application.png
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Build/Linux/Application.png
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Build/LinuxNoEditor/icon256x256.png
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Build/LinuxNoEditor/icon256x256.png
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Build/Windows/Application.ico
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Build/Windows/Application.ico
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Cardinal.png
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Cardinal.png
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Cardinal.uproject
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Cardinal.uproject
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{
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"FileVersion": 3,
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"EngineAssociation": "{1804D75C-4005-4942-8A2E-A1855A9749A1}",
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"Category": "",
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"Description": "",
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"Modules": [
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{
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"Name": "Cardinal",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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}
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],
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"Plugins": [
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{
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"Name": "VictoryBPLibrary",
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"Enabled": true
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},
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{
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"Name": "LoadingScreen",
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"Enabled": true
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},
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{
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"Name": "VaRest",
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"Enabled": true,
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"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/e47be161e7a24e928560290abd5dcc4f"
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},
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{
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"Name": "PathFollow",
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"Enabled": true,
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"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/7c19d00ad42a4b67972eea383dedb7f3"
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},
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{
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"Name": "GitSourceControl",
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"Enabled": false
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},
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{
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"Name": "PerforceSourceControl",
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"Enabled": false
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},
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{
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"Name": "ModelingToolsEditorMode",
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"Enabled": true
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},
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{
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"Name": "SampleToolsEditorMode",
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"Enabled": true
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},
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{
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"Name": "Substance",
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"Enabled": false,
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"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/offers/2f6439c2f9584f49809d9b13b16c2ba4"
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},
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{
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"Name": "WebBrowserWidget",
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"Enabled": true
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},
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{
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"Name": "AdvancedSessions",
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"Enabled": true
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},
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{
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"Name": "AdvancedSteamSessions",
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"Enabled": true
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},
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{
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"Name": "OnlineSubsystemSteam",
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"Enabled": true
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},
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{
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"Name": "ShaderCompilationScreen",
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"Enabled": true,
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"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/93c24c7c77614ac5ae5b39ad08449c2c"
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}
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]
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}
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Config/DefaultEditor.ini
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Config/DefaultEditor.ini
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Config/DefaultEditorPerProjectUserSettings.ini
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Config/DefaultEditorPerProjectUserSettings.ini
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[ContentBrowser]
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ContentBrowserTab1.SelectedPaths=/Game
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[/Script/StaticMeshEditorExtension.UVUnwrapSettings]
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ChannelSelection=AutomaticLightmapSetup
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UVChannel=0
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AngleThreshold=66.000000
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Config/DefaultEngine.ini
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Config/DefaultEngine.ini
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[URL]
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GameName=Cardinal
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/Cardinal/Maps/Nadir.Nadir
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GameDefaultMap=/Game/Cardinal/Maps/MainMenu.MainMenu
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TransitionMap=
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bUseSplitscreen=True
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TwoPlayerSplitscreenLayout=Horizontal
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ThreePlayerSplitscreenLayout=FavorTop
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GlobalDefaultGameMode=/Game/Cardinal/Blueprints/BP_GameMode.BP_GameMode_C
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GlobalDefaultServerGameMode=/Game/Cardinal/Blueprints/BP_GameMode.BP_GameMode_C
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GameInstanceClass=/Game/Cardinal/MainMenu/Blueprints/BP_GameInstance.BP_GameInstance_C
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ServerDefaultMap=/Game/Cardinal/Maps/Nadir.Nadir
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[/Script/Engine.Engine]
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bAllowMultiThreadedAnimationUpdate=False
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[PacketSimulationSettings]
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PktLag=0
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PktLagVariance=0
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PktLoss=0
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PktOrder=0
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PktDup=0
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[/Script/Engine.GameEngine]
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!NetDriverDefinitions=ClearArray
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+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
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[OnlineSubsystem]
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DefaultPlatformService=Steam
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PollingIntervalInMs=20
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bHasVoiceEnabled=false
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[OnlineSubsystemSteam]
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bEnabled=true
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SteamDevAppId=4020030
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GameServerQueryPort=27015
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bRelaunchInSteam=false
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GameVersion=1.0
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bVACEnabled=1
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bAllowP2PPacketRelay=true
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P2PConnectionTimeout=90
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[/Script/OnlineSubsystemSteam.SteamNetDriver]
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NetConnectionClassName="/Script/OnlineSubsystemSteam.SteamNetConnection"
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[Voice]
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bEnabled=false
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[/Script/Engine.StreamingSettings]
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s.EventDrivenLoaderEnabled=True
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s.AsyncLoadingThreadEnabled=True
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[/Script/Engine.CollisionProfile]
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-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
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-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
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-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
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-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
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-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
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-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
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-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
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-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
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+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
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+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
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+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
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+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
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+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
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+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
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+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
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+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
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+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
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+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
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+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
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+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
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+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="ShootThroughDetection",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="For linetrace profile to filter shoot through.")
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+Profiles=(Name="BlockPlayerOnly",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="BlockShootingChannel",Response=ECR_Ignore)),HelpMessage="This preset only blocks the player.")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="BlockShootingChannel")
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-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
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-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
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+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
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+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
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-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
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-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
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-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
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-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
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+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
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+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
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+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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|
+CollisionChannelRedirects=(OldName="BlockChannel",NewName="BlockShootingChannel")
|
||||||
|
|
||||||
|
[/Script/NavigationSystem.RecastNavMesh]
|
||||||
|
VerticalDeviationFromGroundCompensation=50.000000
|
||||||
|
|
||||||
|
[/Script/Engine.RendererSettings]
|
||||||
|
r.DefaultFeature.AmbientOcclusionStaticFraction=True
|
||||||
|
r.DefaultFeature.AutoExposure=False
|
||||||
|
r.AllowStaticLighting=True
|
||||||
|
r.SkinCache.CompileShaders=True
|
||||||
|
r.RayTracing=False
|
||||||
|
r.VirtualTextures=True
|
||||||
|
r.VirtualTexturedLightmaps=True
|
||||||
|
r.SkinCache.DefaultBehavior=0
|
||||||
|
r.DefaultFeature.LensFlare=False
|
||||||
|
r.DefaultFeature.Bloom=True
|
||||||
|
r.DefaultFeature.AmbientOcclusion=True
|
||||||
|
r.DefaultFeature.MotionBlur=True
|
||||||
|
r.EyeAdaptation.EditorOnly=False
|
||||||
|
r.TemporalAA.Upsampling=False
|
||||||
|
r.TemporalAASamples=4
|
||||||
|
r.DefaultFeature.AntiAliasing=2
|
||||||
|
r.DefaultFeature.LightUnits=2
|
||||||
|
|
||||||
|
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
|
||||||
|
bSupportsPortraitOrientation=False
|
||||||
|
bSupportsUpsideDownOrientation=False
|
||||||
|
bSupportsLandscapeLeftOrientation=True
|
||||||
|
PreferredLandscapeOrientation=LandscapeLeft
|
||||||
|
|
||||||
|
[/Script/Engine.PhysicsSettings]
|
||||||
|
DefaultGravityZ=-980.000000
|
||||||
|
DefaultTerminalVelocity=4000.000000
|
||||||
|
DefaultFluidFriction=0.300000
|
||||||
|
SimulateScratchMemorySize=262144
|
||||||
|
RagdollAggregateThreshold=4
|
||||||
|
TriangleMeshTriangleMinAreaThreshold=5.000000
|
||||||
|
bEnableShapeSharing=False
|
||||||
|
bEnablePCM=False
|
||||||
|
bEnableStabilization=False
|
||||||
|
bWarnMissingLocks=True
|
||||||
|
bEnable2DPhysics=False
|
||||||
|
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
|
||||||
|
LockedAxis=Invalid
|
||||||
|
DefaultDegreesOfFreedom=Full3D
|
||||||
|
BounceThresholdVelocity=200.000000
|
||||||
|
FrictionCombineMode=Average
|
||||||
|
RestitutionCombineMode=Average
|
||||||
|
MaxAngularVelocity=3600.000000
|
||||||
|
MaxDepenetrationVelocity=0.000000
|
||||||
|
ContactOffsetMultiplier=0.010000
|
||||||
|
MinContactOffset=0.000100
|
||||||
|
MaxContactOffset=1.000000
|
||||||
|
bSimulateSkeletalMeshOnDedicatedServer=True
|
||||||
|
DefaultShapeComplexity=CTF_UseSimpleAndComplex
|
||||||
|
bDefaultHasComplexCollision=True
|
||||||
|
bSuppressFaceRemapTable=False
|
||||||
|
bSupportUVFromHitResults=False
|
||||||
|
bDisableActiveActors=False
|
||||||
|
bDisableKinematicStaticPairs=False
|
||||||
|
bDisableKinematicKinematicPairs=False
|
||||||
|
bDisableCCD=False
|
||||||
|
bEnableEnhancedDeterminism=False
|
||||||
|
AnimPhysicsMinDeltaTime=0.000000
|
||||||
|
bSimulateAnimPhysicsAfterReset=False
|
||||||
|
MaxPhysicsDeltaTime=0.033333
|
||||||
|
bSubstepping=False
|
||||||
|
bSubsteppingAsync=False
|
||||||
|
MaxSubstepDeltaTime=0.016667
|
||||||
|
MaxSubsteps=6
|
||||||
|
SyncSceneSmoothingFactor=0.000000
|
||||||
|
InitialAverageFrameRate=0.016667
|
||||||
|
PhysXTreeRebuildRate=10
|
||||||
|
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
|
||||||
|
ChaosSettings=(DefaultThreadingModel=DedicatedThread,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
|
||||||
|
|
||||||
|
[/Script/NavigationSystem.NavigationSystemV1]
|
||||||
|
bAutoCreateNavigationData=True
|
||||||
|
|
||||||
|
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||||
|
DefaultGraphicsRHI=DefaultGraphicsRHI_DX11
|
||||||
|
|
||||||
|
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||||
|
bEnablePlugin=True
|
||||||
|
bAllowNetworkConnection=True
|
||||||
|
SecurityToken=CF85731E412A7EB21FC34897DB9F37B4
|
||||||
|
bIncludeInShipping=False
|
||||||
|
bAllowExternalStartInShipping=False
|
||||||
|
bCompileAFSProject=False
|
||||||
|
bUseCompression=False
|
||||||
|
bLogFiles=False
|
||||||
|
bReportStats=False
|
||||||
|
ConnectionType=USBOnly
|
||||||
|
bUseManualIPAddress=False
|
||||||
|
ManualIPAddress=
|
||||||
|
|
||||||
77
Config/DefaultGame.ini
Normal file
77
Config/DefaultGame.ini
Normal file
|
|
@ -0,0 +1,77 @@
|
||||||
|
[/Script/EngineSettings.GeneralProjectSettings]
|
||||||
|
ProjectID=CF9AD4A443CD0E6CBDD5178AD0A85F65
|
||||||
|
ProjectName=Cardinal Fall
|
||||||
|
CompanyName=Metahusk
|
||||||
|
Homepage="http://metahusk.com"
|
||||||
|
Description=An Unreal Engine 4 Community Developed Game By Metahusk
|
||||||
|
ProjectVersion=0.0.0.5
|
||||||
|
CopyrightNotice=All Rights Reserved
|
||||||
|
ProjectDisplayedTitle=NSLOCTEXT("", "1106FCE8431748B3C91F6E83F252772B", "Cardinal Fall")
|
||||||
|
|
||||||
|
[/Script/LoadingScreen.LoadingScreenSettings]
|
||||||
|
StartupScreen=(bShowWidget=True,MinimumLoadingScreenDisplayTime=-1.000000,bAutoCompleteWhenLoadingCompletes=False,bMoviesAreSkippable=False,bWaitForManualStop=False,PlaybackType=MT_Normal,MoviePaths=("MetahuskIntro"),bShowUiOverlay=True,bShowUiAfterMovies=False,Throbber=(bShowThrobber=True,ThrobberType=TLT_Circular,bFlipThrobberAnimation=False,NumPiecesThrobber=5,ThrobberImage=(ImageSize=(X=16.000000,Y=16.000000),Margin=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),TintColor=(SpecifiedColor=(R=0.049707,G=0.054480,B=0.063010,A=1.000000),ColorUseRule=UseColor_Specified),ResourceObject=None,ResourceName="../../../Engine/Content/Slate/Common/Throbber_Piece.png",UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image,Tiling=NoTile,Mirroring=NoMirror,ImageType=FullColor,bIsDynamicallyLoaded=False),ThrobberSlotPosition=(Anchors=(Minimum=(X=0.940000,Y=0.900000),Maximum=(X=0.940000,Y=0.900000)),Offset=(X=0.000000,Y=0.000000),Alignment=(X=0.000000,Y=0.000000)),AnimateHorizontally=True,AnimateVertically=True,AnimateOpacity=True,ThrobberPeriod=2.000000,ThrobberRadius=16.000000,ImageBrush=(ImageSize=(X=16.000000,Y=16.000000),Margin=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),ResourceObject=None,ResourceName="../../../Engine/Content/Slate/Checkerboard.png",UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image,Tiling=Both,Mirroring=NoMirror,ImageType=FullColor,bIsDynamicallyLoaded=False),ImageColorAndOpacity=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),LoadingScreenText=(SlotText=(bShouldShowText=False,TextJustification=Center,WrapAt=1000.000000,TextColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),Font=(FontObject=None,FontMaterial=None,OutlineSettings=(OutlineSize=0,bSeparateFillAlpha=False,bApplyOutlineToDropShadows=False,OutlineMaterial=None,OutlineColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)),TypefaceFontName="",Size=24,LetterSpacing=0)),SlotPosition=(Anchors=(Minimum=(X=0.500000,Y=0.500000),Maximum=(X=0.500000,Y=0.500000)),Offset=(X=0.000000,Y=0.000000),Alignment=(X=0.000000,Y=0.000000)),Text=NSLOCTEXT("LoadingScreen", "Loading", "LOADING")),LoadingScreenDescription=(SlotText=(bShouldShowText=False,TextJustification=Center,WrapAt=1000.000000,TextColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),Font=(FontObject=None,FontMaterial=None,OutlineSettings=(OutlineSize=0,bSeparateFillAlpha=False,bApplyOutlineToDropShadows=False,OutlineMaterial=None,OutlineColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)),TypefaceFontName="",Size=24,LetterSpacing=0)),SlotPosition=(Anchors=(Minimum=(X=0.500000,Y=0.500000),Maximum=(X=0.500000,Y=0.500000)),Offset=(X=0.000000,Y=0.000000),Alignment=(X=0.000000,Y=0.000000)),Text=""),LoadingScreenTips=(SlotText=(bShouldShowText=False,TextJustification=Center,WrapAt=1000.000000,TextColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),Font=(FontObject=None,FontMaterial=None,OutlineSettings=(OutlineSize=0,bSeparateFillAlpha=False,bApplyOutlineToDropShadows=False,OutlineMaterial=None,OutlineColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)),TypefaceFontName="",Size=24,LetterSpacing=0)),SlotPosition=(Anchors=(Minimum=(X=0.500000,Y=0.500000),Maximum=(X=0.500000,Y=0.500000)),Offset=(X=0.000000,Y=0.000000),Alignment=(X=0.000000,Y=0.000000)),TimeBetweenTips=0,Tips=),bShowImagesAfterMovies=True,Images=,ImageStretch=ScaleToFill)
|
||||||
|
DefaultScreen=(bShowWidget=True,MinimumLoadingScreenDisplayTime=3.000000,bAutoCompleteWhenLoadingCompletes=False,bMoviesAreSkippable=False,bWaitForManualStop=False,PlaybackType=MT_Looped,MoviePaths=("CardinalFall_Loading4"),bShowUiOverlay=False,bShowUiAfterMovies=True,Throbber=(bShowThrobber=True,ThrobberType=TLT_Regular,bFlipThrobberAnimation=False,NumPiecesThrobber=6,ThrobberImage=(ImageSize=(X=16.000000,Y=16.000000),Margin=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),ResourceObject=None,ResourceName="../../../Engine/Content/Slate/Common/Throbber_Piece.png",UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image,Tiling=NoTile,Mirroring=NoMirror,ImageType=FullColor,bIsDynamicallyLoaded=False),ThrobberSlotPosition=(Anchors=(Minimum=(X=0.500000,Y=0.500000),Maximum=(X=0.500000,Y=0.500000)),Offset=(X=0.000000,Y=0.000000),Alignment=(X=0.000000,Y=0.000000)),AnimateHorizontally=True,AnimateVertically=True,AnimateOpacity=True,ThrobberPeriod=0.750000,ThrobberRadius=16.000000,ImageBrush=(ImageSize=(X=16.000000,Y=16.000000),Margin=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),ResourceObject=None,ResourceName="../../../Engine/Content/Slate/Checkerboard.png",UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image,Tiling=Both,Mirroring=NoMirror,ImageType=FullColor,bIsDynamicallyLoaded=False),ImageColorAndOpacity=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),LoadingScreenText=(SlotText=(bShouldShowText=True,TextJustification=Center,WrapAt=1000.000000,TextColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),Font=(FontObject=None,FontMaterial=None,OutlineSettings=(OutlineSize=0,bSeparateFillAlpha=False,bApplyOutlineToDropShadows=False,OutlineMaterial=None,OutlineColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)),TypefaceFontName="",Size=24,LetterSpacing=0)),SlotPosition=(Anchors=(Minimum=(X=0.500000,Y=0.500000),Maximum=(X=0.500000,Y=0.500000)),Offset=(X=0.000000,Y=0.000000),Alignment=(X=0.000000,Y=0.000000)),Text=NSLOCTEXT("LoadingScreen", "Loading", "LOADING")),LoadingScreenDescription=(SlotText=(bShouldShowText=True,TextJustification=Center,WrapAt=1000.000000,TextColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),Font=(FontObject=None,FontMaterial=None,OutlineSettings=(OutlineSize=0,bSeparateFillAlpha=False,bApplyOutlineToDropShadows=False,OutlineMaterial=None,OutlineColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)),TypefaceFontName="",Size=24,LetterSpacing=0)),SlotPosition=(Anchors=(Minimum=(X=0.500000,Y=0.500000),Maximum=(X=0.500000,Y=0.500000)),Offset=(X=0.000000,Y=0.000000),Alignment=(X=0.000000,Y=0.000000)),Text=""),LoadingScreenTips=(SlotText=(bShouldShowText=True,TextJustification=Center,WrapAt=1000.000000,TextColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),Font=(FontObject=None,FontMaterial=None,OutlineSettings=(OutlineSize=0,bSeparateFillAlpha=False,bApplyOutlineToDropShadows=False,OutlineMaterial=None,OutlineColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)),TypefaceFontName="",Size=24,LetterSpacing=0)),SlotPosition=(Anchors=(Minimum=(X=0.500000,Y=0.500000),Maximum=(X=0.500000,Y=0.500000)),Offset=(X=0.000000,Y=0.000000),Alignment=(X=0.000000,Y=0.000000)),TimeBetweenTips=0,Tips=),bShowImagesAfterMovies=True,Images=,ImageStretch=ScaleToFill)
|
||||||
|
|
||||||
|
[server_settings]
|
||||||
|
server_name=Metahusk Development Lab Testing Grounds
|
||||||
|
max_players=32
|
||||||
|
game_type=default
|
||||||
|
database_user=metahusk_dev
|
||||||
|
database_password=hTlkqwbYCnOvoxt2W5UK
|
||||||
|
valid_admin_passwords=
|
||||||
|
player_admin_password=
|
||||||
|
|
||||||
|
[/Script/UnrealEd.ProjectPackagingSettings]
|
||||||
|
Build=IfProjectHasCode
|
||||||
|
BuildConfiguration=PPBC_Development
|
||||||
|
BuildTarget=
|
||||||
|
StagingDirectory=(Path="I:/Builds/CardinalFall/Build_UE4-26")
|
||||||
|
FullRebuild=False
|
||||||
|
ForDistribution=False
|
||||||
|
IncludeDebugFiles=False
|
||||||
|
BlueprintNativizationMethod=Disabled
|
||||||
|
bIncludeNativizedAssetsInProjectGeneration=False
|
||||||
|
bExcludeMonolithicEngineHeadersInNativizedCode=False
|
||||||
|
UsePakFile=True
|
||||||
|
bUseIoStore=False
|
||||||
|
bGenerateChunks=False
|
||||||
|
bGenerateNoChunks=False
|
||||||
|
bChunkHardReferencesOnly=False
|
||||||
|
bForceOneChunkPerFile=False
|
||||||
|
MaxChunkSize=0
|
||||||
|
bBuildHttpChunkInstallData=False
|
||||||
|
HttpChunkInstallDataDirectory=(Path="")
|
||||||
|
PakFileCompressionFormats=
|
||||||
|
PakFileAdditionalCompressionOptions=
|
||||||
|
HttpChunkInstallDataVersion=
|
||||||
|
IncludePrerequisites=True
|
||||||
|
IncludeAppLocalPrerequisites=True
|
||||||
|
bShareMaterialShaderCode=True
|
||||||
|
bDeterministicShaderCodeOrder=False
|
||||||
|
bSharedMaterialNativeLibraries=True
|
||||||
|
ApplocalPrerequisitesDirectory=(Path="")
|
||||||
|
IncludeCrashReporter=True
|
||||||
|
InternationalizationPreset=English
|
||||||
|
-CulturesToStage=en
|
||||||
|
+CulturesToStage=en
|
||||||
|
LocalizationTargetCatchAllChunkId=0
|
||||||
|
bCookAll=False
|
||||||
|
bCookMapsOnly=True
|
||||||
|
bCompressed=False
|
||||||
|
bSkipEditorContent=False
|
||||||
|
bSkipMovies=False
|
||||||
|
+MapsToCook=(FilePath="/Game/Cardinal/Maps/MainMenu")
|
||||||
|
+MapsToCook=(FilePath="/Game/Cardinal/Maps/Nadir")
|
||||||
|
+MapsToCook=(FilePath="/Game/Cardinal/Maps/Nadir_Reclamation")
|
||||||
|
|
||||||
|
[/Script/Engine.AssetManagerSettings]
|
||||||
|
-PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")))
|
||||||
|
-PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")))
|
||||||
|
+PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Cardinal/Maps")),SpecificAssets=(None),Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
|
||||||
|
+PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
|
||||||
|
bOnlyCookProductionAssets=False
|
||||||
|
bShouldManagerDetermineTypeAndName=False
|
||||||
|
bShouldGuessTypeAndNameInEditor=True
|
||||||
|
bShouldAcquireMissingChunksOnLoad=False
|
||||||
|
MetaDataTagsForAssetRegistry=()
|
||||||
|
|
||||||
12
Config/DefaultGameUserSettings.ini
Normal file
12
Config/DefaultGameUserSettings.ini
Normal file
|
|
@ -0,0 +1,12 @@
|
||||||
|
[/Script/Engine.GameUserSettings]
|
||||||
|
bUseVSync=False
|
||||||
|
//ResolutionSizeX=1366
|
||||||
|
//ResolutionSizeY=768
|
||||||
|
//LastUserConfirmedResolutionSizeX=800
|
||||||
|
//LastUserConfirmedResolutionSizeY=600
|
||||||
|
WindowPosX=-1
|
||||||
|
WindowPosY=-1
|
||||||
|
bUseDesktopResolutionForFullscreen=True
|
||||||
|
FullscreenMode=0
|
||||||
|
LastConfirmedFullscreenMode=0
|
||||||
|
Version=5
|
||||||
128
Config/DefaultInput.ini
Normal file
128
Config/DefaultInput.ini
Normal file
|
|
@ -0,0 +1,128 @@
|
||||||
|
|
||||||
|
|
||||||
|
[/Script/Engine.InputSettings]
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Left_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Left_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Left_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Right_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Right_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Right_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
bAltEnterTogglesFullscreen=True
|
||||||
|
bF11TogglesFullscreen=True
|
||||||
|
bUseMouseForTouch=False
|
||||||
|
bEnableMouseSmoothing=True
|
||||||
|
bEnableFOVScaling=True
|
||||||
|
bCaptureMouseOnLaunch=True
|
||||||
|
bEnableLegacyInputScales=True
|
||||||
|
bEnableMotionControls=True
|
||||||
|
bFilterInputByPlatformUser=False
|
||||||
|
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||||
|
bEnableDynamicComponentInputBinding=True
|
||||||
|
bAlwaysShowTouchInterface=False
|
||||||
|
bShowConsoleOnFourFingerTap=True
|
||||||
|
bEnableGestureRecognizer=False
|
||||||
|
bUseAutocorrect=False
|
||||||
|
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||||
|
DefaultViewportMouseLockMode=LockOnCapture
|
||||||
|
FOVScale=0.011110
|
||||||
|
DoubleClickTime=0.200000
|
||||||
|
+ActionMappings=(ActionName="Chat",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=T)
|
||||||
|
+ActionMappings=(ActionName="Crouch",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl)
|
||||||
|
+ActionMappings=(ActionName="Cycle Interaction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F)
|
||||||
|
+ActionMappings=(ActionName="Cycle Pickup",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=C)
|
||||||
|
+ActionMappings=(ActionName="Datapad",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Tab)
|
||||||
|
+ActionMappings=(ActionName="Fire Primary",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
|
||||||
|
+ActionMappings=(ActionName="Fire Secondary",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
|
||||||
|
+ActionMappings=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
|
||||||
|
+ActionMappings=(ActionName="Inventory Slot 1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One)
|
||||||
|
+ActionMappings=(ActionName="Inventory Slot 2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two)
|
||||||
|
+ActionMappings=(ActionName="Inventory Slot 3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Three)
|
||||||
|
+ActionMappings=(ActionName="Inventory Slot 4",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Four)
|
||||||
|
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
|
||||||
|
+ActionMappings=(ActionName="Main Menu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Escape)
|
||||||
|
+ActionMappings=(ActionName="Main Menu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=M)
|
||||||
|
+ActionMappings=(ActionName="Pickup",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Q)
|
||||||
|
+ActionMappings=(ActionName="Quick Save",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F6)
|
||||||
|
+ActionMappings=(ActionName="Reload",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
|
||||||
|
+ActionMappings=(ActionName="Sprint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)
|
||||||
|
+ActionMappings=(ActionName="Suicide",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=BackSpace)
|
||||||
|
+ActionMappings=(ActionName="Throw Pickup",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Z)
|
||||||
|
+AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY)
|
||||||
|
+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=A)
|
||||||
|
+AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=D)
|
||||||
|
+AxisMappings=(AxisName="MoveUp",Scale=-1.000000,Key=S)
|
||||||
|
+AxisMappings=(AxisName="MoveUp",Scale=1.000000,Key=W)
|
||||||
|
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||||
|
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||||
|
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
||||||
|
-ConsoleKeys=Tilde
|
||||||
|
+ConsoleKeys=Tilde
|
||||||
|
|
||||||
13
Config/Linux/LinuxDeviceProfiles.ini
Normal file
13
Config/Linux/LinuxDeviceProfiles.ini
Normal file
|
|
@ -0,0 +1,13 @@
|
||||||
|
; =========================
|
||||||
|
; These default graphics quality settings were set on 05-2025. 2=High, 3=Epic, and so on... The engine defaults to 3 or Epic.
|
||||||
|
[Linux DeviceProfile]
|
||||||
|
+CVars=sg.AntiAliasingQuality=2
|
||||||
|
+CVars=sg.ViewDistanceQuality=0
|
||||||
|
+CVars=sg.ShadowQuality=0
|
||||||
|
+CVars=sg.GlobalIlluminationQuality=1
|
||||||
|
+CVars=sg.ReflectionQuality=1
|
||||||
|
+CVars=sg.PostProcessQuality=1
|
||||||
|
+CVars=sg.TextureQuality=2
|
||||||
|
+CVars=sg.EffectsQuality=1
|
||||||
|
+CVars=sg.FoliageQuality=1
|
||||||
|
+CVars=sg.ShadingQuality=1
|
||||||
13
Config/Windows/WindowsDeviceProfiles.ini
Normal file
13
Config/Windows/WindowsDeviceProfiles.ini
Normal file
|
|
@ -0,0 +1,13 @@
|
||||||
|
; =========================
|
||||||
|
; These default graphics quality settings were set on 05-2025. 2=High, 3=Epic, and so on... The engine defaults to 3 or Epic.
|
||||||
|
[Windows DeviceProfile]
|
||||||
|
+CVars=sg.AntiAliasingQuality=2
|
||||||
|
+CVars=sg.ViewDistanceQuality=0
|
||||||
|
+CVars=sg.ShadowQuality=2
|
||||||
|
+CVars=sg.GlobalIlluminationQuality=2
|
||||||
|
+CVars=sg.ReflectionQuality=2
|
||||||
|
+CVars=sg.PostProcessQuality=2
|
||||||
|
+CVars=sg.TextureQuality=2
|
||||||
|
+CVars=sg.EffectsQuality=2
|
||||||
|
+CVars=sg.FoliageQuality=2
|
||||||
|
+CVars=sg.ShadingQuality=2
|
||||||
BIN
Content/Cardinal/Blueprints/AI/BP_SpawnPoint_OverheadDoor.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/BP_SpawnPoint_OverheadDoor.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/GlowMutant/BB_GlowMutant.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/GlowMutant/BB_GlowMutant.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/GlowMutant/BP_GlowMutantAIController.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/GlowMutant/BP_GlowMutantAIController.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/GlowMutant/BP_GlowMutantCharacter.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/GlowMutant/BP_GlowMutantCharacter.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/GlowMutant/BT_GlowMutant.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/GlowMutant/BT_GlowMutant.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/BB_Noncombatant.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/BB_Noncombatant.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/BP_AI-InteractionObject.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/BP_AI-InteractionObject.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/BP_NoncombatantAIController.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/BP_NoncombatantAIController.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/BP_NoncombatantCharacter.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/BP_NoncombatantCharacter.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/BT_Noncombatant.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/BT_Noncombatant.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/EQS_ContextCharacters.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/EQS_ContextCharacters.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/EQS_FindHidingSpot.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/EQS_FindHidingSpot.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/EQS_FindPlayers.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/EQS_FindPlayers.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/EQS_TestingPawn.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/EQS_TestingPawn.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/Tasks/BTTask_CHeckAlarm.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/Tasks/BTTask_CHeckAlarm.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/Tasks/BTTask_Cower.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/Tasks/BTTask_Cower.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/Tasks/BTTask_InteractionAction.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/Tasks/BTTask_InteractionAction.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/Tasks/BTTask_InteractionCancel.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/Tasks/BTTask_InteractionCancel.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/Tasks/BTTask_InteractionDecision.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/Tasks/BTTask_InteractionDecision.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/Tasks/BTTask_MontageCancel.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/Tasks/BTTask_MontageCancel.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/Tasks/BTTask_MoveToAlarm.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/Tasks/BTTask_MoveToAlarm.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Cardinal/Blueprints/AI/Noncombatant/Tasks/BTTask_Noncombatant_FinishSpawnExit.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/Tasks/BTTask_Noncombatant_FinishSpawnExit.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Cardinal/Blueprints/AI/Noncombatant/Tasks/BTTask_Noncombatant_FinishSpawnSecondMove.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/Tasks/BTTask_Noncombatant_FinishSpawnSecondMove.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Cardinal/Blueprints/AI/Noncombatant/Tasks/BTTask_RandomIdleMontage.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/Tasks/BTTask_RandomIdleMontage.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/Tasks/BTTask_SetPanic.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/Tasks/BTTask_SetPanic.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Cardinal/Blueprints/AI/Noncombatant/Tasks/BTTask_UseAlarm.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Noncombatant/Tasks/BTTask_UseAlarm.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Security/BB_Security.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Security/BB_Security.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Security/BP_AI-PatrolPoint.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Security/BP_AI-PatrolPoint.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Security/BP_SecurityAIController.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Security/BP_SecurityAIController.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Security/BP_SecurityCharacter.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Security/BP_SecurityCharacter.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Security/BT_Security.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Security/BT_Security.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Security/EQS_Security_FindHidingSpot.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Security/EQS_Security_FindHidingSpot.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Security/EQS_Security_FindPlayers.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Security/EQS_Security_FindPlayers.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_AimCheck.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_AimCheck.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_AimWeapon.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_AimWeapon.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_AlertOthers.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_AlertOthers.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_AttackMovement.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_AttackMovement.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_CheckAlarm.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_CheckAlarm.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_Cower.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_Cower.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_EquipNoWeapon.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_EquipNoWeapon.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_EquipPrimaryWeapon.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_EquipPrimaryWeapon.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_FinishSpawnExit.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_FinishSpawnExit.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_FinishSpawnSecondMove.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_FinishSpawnSecondMove.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_FireWeapon.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_FireWeapon.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_InteractionAction.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_InteractionAction.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_InteractionCancel.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_InteractionCancel.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_InteractionDecision.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_InteractionDecision.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_MontageCancel.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_MontageCancel.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_MoveToAlarm.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_MoveToAlarm.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_RandomIdleMontage.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_RandomIdleMontage.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_SetPanic.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_SetPanic.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_UseAlarm.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/BTTask_Security_UseAlarm.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/EQS_Security_ContextCharacters.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Security/Tasks/EQS_Security_ContextCharacters.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/StoneMutant/BB_StoneMutant.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/StoneMutant/BB_StoneMutant.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/StoneMutant/BP_StoneMutantAIController.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/StoneMutant/BP_StoneMutantAIController.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/StoneMutant/BP_StoneMutantCharacter.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/StoneMutant/BP_StoneMutantCharacter.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/StoneMutant/BT_StoneMutant.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/StoneMutant/BT_StoneMutant.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Zombie/BB_Zombie.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Zombie/BB_Zombie.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Zombie/BP_ZombieAIController.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Zombie/BP_ZombieAIController.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Zombie/BP_ZombieCharacter.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Zombie/BP_ZombieCharacter.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/AI/Zombie/BT_Zombie.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/AI/Zombie/BT_Zombie.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/BP_AdminSpectator.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/BP_AdminSpectator.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/BP_Character.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/BP_Character.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/BP_GameMode.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/BP_GameMode.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/BP_GameState.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/BP_GameState.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/BP_HUD.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/BP_HUD.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/BP_PlayerController.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/BP_PlayerController.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/BP_PlayerState.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/BP_PlayerState.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/BP_StaticSpectator.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/BP_StaticSpectator.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/Damage/BP_ElectricBolt.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/Damage/BP_ElectricBolt.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/Damage/BP_MeleeDamage.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/Damage/BP_MeleeDamage.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/Damage/BP_ProjectileDamage.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/Damage/BP_ProjectileDamage.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/Damage/Interface_PawnCharacter.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/Damage/Interface_PawnCharacter.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/Defects/BP_CharacterLight.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/Defects/BP_CharacterLight.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/Defects/BP_Electric.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/Defects/BP_Electric.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/Defects/BP_Infection.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/Defects/BP_Infection.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/Defects/BP_Radioactive.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/Defects/BP_Radioactive.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/Effects/BP_AudioSpawn.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/Effects/BP_AudioSpawn.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/Effects/BP_AudioTrigger.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/Effects/BP_AudioTrigger.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/Effects/BP_DistantTram.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/Effects/BP_DistantTram.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/Effects/BP_DistantTramCameraShake.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/Effects/BP_DistantTramCameraShake.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/Effects/BP_DistantTramReversed.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/Effects/BP_DistantTramReversed.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/Effects/BP_LightFlicker.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/Effects/BP_LightFlicker.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/Effects/BP_SpawnParticles.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/Effects/BP_SpawnParticles.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/Effects/BP_SpawnParticlesGlitch.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/Effects/BP_SpawnParticlesGlitch.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/Gameplay/BP_CameraFollower.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/Gameplay/BP_CameraFollower.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Cardinal/Blueprints/Gameplay/BP_Door_DoubleLateral.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Cardinal/Blueprints/Gameplay/BP_Door_DoubleLateral.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
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Reference in a new issue