Fix: Addressed Issue #3 where the physics on items behaves differently in ue5

After migrating to Unreal 5.1 from 4.26, items appeared to bounce and slide in ways that they didn't before. We fixed this by assigning a physics material to the physics box on BP_Item with a Friction of 3.0 and setting the Restitution Combine Mode to Max. Also, in this commit we fixed and unreported issue where the tram wasn't replicating on clients. This was fixed by raising the Net Cull Distance Squared to 900,000,000. (~30k away units linearly)
This commit is contained in:
parvan 2026-01-19 22:16:18 -06:00
parent c00222b848
commit dff656829b
7 changed files with 19 additions and 4 deletions

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.