Fix: Addressed Issue #3 where the physics on items behaves differently in ue5
After migrating to Unreal 5.1 from 4.26, items appeared to bounce and slide in ways that they didn't before. We fixed this by assigning a physics material to the physics box on BP_Item with a Friction of 3.0 and setting the Restitution Combine Mode to Max. Also, in this commit we fixed and unreported issue where the tram wasn't replicating on clients. This was fixed by raising the Net Cull Distance Squared to 900,000,000. (~30k away units linearly)
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7 changed files with 19 additions and 4 deletions
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Content/Cardinal/Blueprints/Effects/BP_DistantTram.uasset
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Content/Cardinal/Blueprints/Effects/BP_DistantTram.uasset
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Content/Cardinal/Blueprints/Inventory/BP_Item.uasset
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Content/Cardinal/Blueprints/Inventory/BP_Item.uasset
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Content/Cardinal/Materials/Physics/PM_Basic_0-7Friction.uasset
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Content/Cardinal/Materials/Physics/PM_Basic_0-7Friction.uasset
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Content/Cardinal/Materials/Physics/PM_Basic_1-0Friction.uasset
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Content/Cardinal/Materials/Physics/PM_Basic_1-0Friction.uasset
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Content/Cardinal/Materials/Physics/PM_Basic_2-0Friction_MaxCombine.uasset
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Content/Cardinal/Materials/Physics/PM_Basic_2-0Friction_MaxCombine.uasset
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Content/Cardinal/Materials/Physics/PM_Basic_3-0Friction_MaxCombine.uasset
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Content/Cardinal/Materials/Physics/PM_Basic_3-0Friction_MaxCombine.uasset
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Content/Cardinal/Materials/Physics/PM_Basic_5-0Friction_MaxCombine.uasset
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Content/Cardinal/Materials/Physics/PM_Basic_5-0Friction_MaxCombine.uasset
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