Chore: Add Git and LFS rules for Unreal Engine
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.gitattributes
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.gitattributes
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# Added 12-2025
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# UE file types
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*.uasset filter=lfs diff=lfs merge=lfs -text
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*.umap filter=lfs diff=lfs merge=lfs -text
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# Raw Content types
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*.fbx filter=lfs diff=lfs merge=lfs -text
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*.3ds filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.xcf filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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*.uexp filter=lfs diff=lfs merge=lfs -text
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*.bank filter=lfs diff=lfs merge=lfs -text
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*.tmp filter=lfs diff=lfs merge=lfs -text
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*.vox filter=lfs diff=lfs merge=lfs -text
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# Libraries and executables
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*.a filter=lfs diff=lfs merge=lfs -text
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*.lib filter=lfs diff=lfs merge=lfs -text
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*.exe filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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.gitignore
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.gitignore
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# Ignored Files
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Binaries/
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DerivedDataCache/
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Intermediate/
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LinuxEditor/
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Plugins/AdvancedSessions
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Plugins/MainMenuLib
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Plugins/VictoryPlugin
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Plugins/LoadingScreen-master
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Plugins/PingPlugin-master
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Plugins/LoadingScreen
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Plugins/PathFollow
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Plugins/PingPlugin
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Plugins/ShaderCompilationScreen
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Plugins/VaRest-master
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Plugins/VaRest-develop
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Plugins/VaRest
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Plugins/GamepadUMGPlugin/
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Saved/
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.vs/
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.vscode/
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WindowsNoEditor/
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Visual Studio 2015/
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Visual Studio 2015Templates/
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Visual Studio 2015Projects/
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Scratchpad.txt
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DesignArchitecture.txt
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# Miscellaneous Ignored Files
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*.ignore
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*.opendb
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*.orig
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# Windows image file caches
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Thumbs.db
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ehthumbs.db
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# Folder config file
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Desktop.ini
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# Recycle Bin used on file shares
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$RECYCLE.BIN/
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# Windows Installer files
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*.cab
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*.msi
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*.msm
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*.msp
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#UE4 Map Lighting Data
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*_BuiltData.uasset
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# Visual Studio user specific files
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.vs/
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# VS Code
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*.code-workspace
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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*.mod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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*.ipa
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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# Cache files for the editor to use
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.idea
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Plugins/Developer
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Config/steamvr_ue_editor_app.json
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Config/SteamVRBindings
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Platforms/HoloLens/Config/HoloLensEngine.ini
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.vsconfig
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# OSX Files
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.DS_Store
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.AppleDouble
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.LSOverride
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# Icon must end with two \r
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Icon
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# Thumbnails
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._*
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# Files that might appear on external disk
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.Spotlight-V100
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.Trashes
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# Directories potentially created on remote AFP share
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.AppleDB
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.AppleDesktop
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Network Trash Folder
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Temporary Items
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.apdisk
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/.project
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/Build/LinuxNoEditor/FileOpenOrder/CookerOpenOrder.log
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/Build/LinuxNoEditor/FileOpenOrder/EditorOpenOrder.log
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# Allowed Files (This format was used for backwards compatibility with mercurial.)
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# The starting / was used for mercurial and works with git
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/Build/*
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!/Build/
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/Build/Windows/*
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!/Build/Windows/
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/Build/Linux/*
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!/Build/Linux/
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/Build/LinuxNoEditor/*
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!/Build/LinuxNoEditor/
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!/Build/Windows/Application.ico
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!/Build/Linux/Application.png
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!/Build/LinuxNoEditor/icon256x256.png
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