Fix: Partial fix for Issue #45 for offline play or host spawning problems but not fixed for clients, other changes listed below

Map Changes: The player now gets a weapon at the start, added security lasers to stop players from attempting to go past the security door
Feat: Added a transit system dialogue to increase the feel of the size of the world and to mitigate confused players that try to enter transit
Shipping Logs: Added the ability to package a shipping build of the game with logs to help with troubleshooting
Access Code Popup: It no longer has a barely semi-transparent background that looks strange in UE5 compared to UE4
Inventory Line: Fixed the issues with the numbers being too large and the extra white borders appearing around the boxes after upgrading to UE5
Credits: Removed the 4 from Unreal Engine and gave credit for the key rebinding method we used in UE5
Meshes: Added more lod's to some existing meshes
This commit is contained in:
parvan 2026-03-02 06:02:54 -06:00
parent cfffa2be20
commit 42a224bfaa
24 changed files with 69 additions and 31 deletions

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@ -99,6 +99,8 @@ Convert Brush to Mesh: Use the "Persistent Level" and either "Touch" all materia
Set Brush Pivot Point: Select the brushes, then go to "Brush Editing" Mode and select the Vertex. then Right Click and "Set as Pivot Offset", then in the panel press "Create Static Mesh"
Temporal AA TAA jittering is caused by r.TemporalAASamples 8. Retting it to 4 in the console reduces the jitter.
Project Filesize Reduction:
It's safe to delete the Intermediate folder and the Saved/Cooked and Saved/StagedBuilds folders. Sometimes this can reduce the size by half.
Editor Fixes/Glitches:
If the particle system doesn't show in game, check the LOD settings and bounds by clicking on the black space in the emitters box.

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@ -0,0 +1,18 @@
using UnrealBuildTool;
using System.Collections.Generic;
public class CardinalShippingLogsTarget : TargetRules
{
public CardinalShippingLogsTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
ExtraModuleNames.Add("Cardinal");
bUsesSteam = true;
// Added for UE4.26
DefaultBuildSettings = BuildSettingsVersion.V2;
// Added for UE5.1
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;
// Enable logging in shipping packages
bUseLoggingInShipping = true;
}
}