Fix: Partial fix for Issue #45 for offline play or host spawning problems but not fixed for clients, other changes listed below
Map Changes: The player now gets a weapon at the start, added security lasers to stop players from attempting to go past the security door Feat: Added a transit system dialogue to increase the feel of the size of the world and to mitigate confused players that try to enter transit Shipping Logs: Added the ability to package a shipping build of the game with logs to help with troubleshooting Access Code Popup: It no longer has a barely semi-transparent background that looks strange in UE5 compared to UE4 Inventory Line: Fixed the issues with the numbers being too large and the extra white borders appearing around the boxes after upgrading to UE5 Credits: Removed the 4 from Unreal Engine and gave credit for the key rebinding method we used in UE5 Meshes: Added more lod's to some existing meshes
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24 changed files with 69 additions and 31 deletions
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@ -99,6 +99,8 @@ Convert Brush to Mesh: Use the "Persistent Level" and either "Touch" all materia
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Set Brush Pivot Point: Select the brushes, then go to "Brush Editing" Mode and select the Vertex. then Right Click and "Set as Pivot Offset", then in the panel press "Create Static Mesh"
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Temporal AA TAA jittering is caused by r.TemporalAASamples 8. Retting it to 4 in the console reduces the jitter.
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Project Filesize Reduction:
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It's safe to delete the Intermediate folder and the Saved/Cooked and Saved/StagedBuilds folders. Sometimes this can reduce the size by half.
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Editor Fixes/Glitches:
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If the particle system doesn't show in game, check the LOD settings and bounds by clicking on the black space in the emitters box.
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Source/CardinalShippingLogs.Target.cs
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Source/CardinalShippingLogs.Target.cs
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@ -0,0 +1,18 @@
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class CardinalShippingLogsTarget : TargetRules
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{
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public CardinalShippingLogsTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Game;
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ExtraModuleNames.Add("Cardinal");
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bUsesSteam = true;
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// Added for UE4.26
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DefaultBuildSettings = BuildSettingsVersion.V2;
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// Added for UE5.1
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;
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// Enable logging in shipping packages
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bUseLoggingInShipping = true;
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}
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}
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