This fix sets the panel widget ScaleBox_Interactions from Stretch: "Scale to Fit" to "Fill" because Widget_HUD was not displaying any of the possible player interactions when BP_Character overlaps with BP_Interact. These interactions should be displayed on Widget_HUD by adding Widget_InteractionsLine as a child. The blueprint was working as intended, but the panel widget setting wasn’t allowing Widget_InteractionsLine to be visible to the player. This bug appeared after upgrading from Unreal 4.26 to Unreal 5.1. |
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| Blueprints | ||
| Characters/Mixamo | ||
| DataTables | ||
| Decals | ||
| Effects | ||
| Enums | ||
| Fonts | ||
| MainMenu | ||
| Maps | ||
| Materials | ||
| Meshes | ||
| Sounds | ||
| Structs | ||
| Textures | ||
| Widgets | ||