Widget_InteractionsLine isn't visible on Widget_HUD when BP_Character overlaps with a BP_Interact #1
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UE5.1 Upgrade Bug
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Reference: metahusk/cardinal-fall_ue5#1
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How to reproduce:
Open a map where a BP_Interact blueprint is present and a BP_Character blueprint is capable of interacting with it by overlapping with the BP_Interact blueprint. Previously in Unreal 4, a popup would appear in the center of the screen below the player's character that would say something like "TERMINAL" or "DOOR KEYPAD" depending on what the player is trying to interact with.
How this was verified:
The most recent commit for the project in Unreal 4 did not have this issue. It was verified to happen after upgrading the project to Unreal 5.1 and it did not exist before.
Widget_InteractionsLine isn't visible on Widget_HUD when BP_Character overlaps with a BP_Interact #1to Widget_InteractionsLine isn't visible on Widget_HUD when BP_Character overlaps with a BP_InteractFixed the Issue #1 with Widget_HUD in commit c8a5eeefa1.
How this was fixed:
This fix sets the panel widget ScaleBox_Interactions from Stretch: "Scale to Fit" to "Fill" because Widget_HUD was not displaying any of the possible player interactions when BP_Character overlaps with BP_Interact. These interactions should be displayed on Widget_HUD by adding Widget_InteractionsLine as a child. The blueprint was working as intended, but the panel widget setting wasn’t allowing Widget_InteractionsLine to be visible to the player. This bug appeared after upgrading from Unreal 4.26 to Unreal 5.1.