Fix: Addresses Issue #1 with Widget_HUD

This fix sets the panel widget ScaleBox_Interactions from Stretch: "Scale to Fit" to "Fill" because Widget_HUD was not displaying any of the possible player interactions when BP_Character overlaps with BP_Interact. These interactions should be displayed on Widget_HUD by adding Widget_InteractionsLine as a child. The blueprint was working as intended, but the panel widget setting wasn’t allowing Widget_InteractionsLine to be visible to the player. This bug appeared after upgrading from Unreal 4.26 to Unreal 5.1.
This commit is contained in:
parvan 2025-12-21 13:38:49 -06:00
parent abca2aa92c
commit 757bbbcdda

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Content/Cardinal/Widgets/Widget_HUD.uasset (Stored with Git LFS)

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