This website requires JavaScript.
Explore
Metahusk.com
Community Forums
Donate
Help
Register
Sign in
metahusk
/
cardinal-fall_ue5
Watch
1
Star
0
Fork
You've already forked cardinal-fall_ue5
0
Code
Issues
37
Pull requests
Projects
1
Wiki
Activity
Labels
Milestones
New issue
3 Open
0 Closed
3 All
Label
Show archived labels
Use
alt
+
click/enter
to exclude labels
All labels
No label
-Animation
-Art
-Audio
-Chore
-Code/Blueprint
-Map
-Material
-Mesh
-Writing
Bug
Duplicate
Feature
Help Wanted
Invalid
Question
UE5.1 Upgrade Bug
Unverified
Wont Fix
Milestone
All milestones
No milestones
Open milestones
Release Cardinal-Fall on Unreal 5
Project
All projects
No project
Open projects
Upgrade the project from Unreal 4.26 to Unreal 5.1
Author
All authors
Assignee
All assignees
No assignee
parvan
Sort
Relevance
Newest
Oldest
Recently updated
Least recently updated
Most commented
Least commented
Nearest due date
Farthest due date
3 Open
0 Closed
3 All
Close
Label
Clear labels
-Animation
-Art
-Audio
-Chore
-Code/Blueprint
-Map
-Material
-Mesh
-Writing
Bug
Duplicate
Feature
Help Wanted
Invalid
Question
UE5.1 Upgrade Bug
Unverified
Wont Fix
Milestone
No milestone
Open milestones
Release Cardinal-Fall on Unreal 5
Projects
Clear projects
Open projects
Upgrade the project from Unreal 4.26 to Unreal 5.1
Assignee
Clear assignees
No assignee
parvan
Despite using the ShaderCompilationPlugin, the game still stuttered on Unreal 4.26 (UE5.1 is untested)
Bug
Unverified
#39
opened
2025-12-21 19:06:28 -06:00
by
parvan
Release Cardinal-Fall on Unreal 5
Upgrade the project from Unreal 4.26 to Unreal 5.1
PIE clients set to auto connect to server on Nadir (when BP_DebugGameSettings IsGameDebug?=false) says the server is full.
Bug
Unverified
#34
opened
2025-12-21 18:44:46 -06:00
by
parvan
Jump stopped working twice after a respawn on the client when the game was running on very old hardware.
Bug
Unverified
#30
opened
2025-12-21 18:27:03 -06:00
by
parvan