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metahusk/cardinal-fall_ue5
metahusk/cardinal-fall_ue5
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Code Issues 32 Pull requests Projects 3 Wiki Activity
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Unreal 5.1 | Release 2

These are the things we are planning to do for the second release of the Unreal 5 version of the game.

3
High Priority
Items can go out of bounds on the x-axis when they are thrown in a way where they can bounce.
#10 opened 2025-12-21 13:21:57 -06:00 by parvan
Bug
Migrate away from the use of reflection captures and use Screen Space Reflections (SSR)
#38 opened 2025-12-21 19:01:17 -06:00 by parvan
Feature
Some meshes, like Floor_Grate_3, have an in-game flicker and light incorrectly.
#12 opened 2025-12-21 13:23:10 -06:00 by parvan
Release Cardinal-Fall on Unreal 5
-Material
-Mesh
Bug
Help Wanted
5
Low Priority
Mission objectives on multiplayer clients stay marked as white, which means they are still active.
#31 opened 2025-12-21 18:29:53 -06:00 by parvan
Bug
Graphics Issues: Restore support for more graphics options like maximized windows.
#28 opened 2025-12-21 18:12:06 -06:00 by parvan
Bug
Add audio replication to BP_KeyItemTerminal when it plays the tool use and unlocking sound.
#43 opened 2026-01-13 16:27:57 -06:00 by parvan
Feature
Various materials that have a "wet" or "shine" look to them no longer look like they should.
#37 opened 2025-12-21 18:56:09 -06:00 by parvan
-Material
Bug
Help Wanted
Despite using the ShaderCompilationPlugin, the game still stuttered on Unreal 4.26 (UE5.1 is untested)
#39 opened 2025-12-21 19:06:28 -06:00 by parvan
Bug
Unverified
0
Needs Triage
0
Backlog
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Closed
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