Despite using the ShaderCompilationPlugin, the game still stuttered on Unreal 4.26 (UE5.1 is untested) #39
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UE5.1 Upgrade Bug
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Reference: metahusk/cardinal-fall_ue5#39
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On Unreal 4.26, the game still "stuttered" on first playthrough despite having the shader compilation plugin.
Verify if this is still the case in Unreal 5.1 or not.
If so, try looking into the plugin's settings.
If that doesn't help, consider having the player's camera fly around a map with all the game's assets visible during the black screen of the intro instead.
Despite using the ShaderCompilationPlugin, the game still stuttered on Unreal 4.26to Despite using the ShaderCompilationPlugin, the game still stuttered on Unreal 4.26 while 5.1 hasn't been tested.Despite using the ShaderCompilationPlugin, the game still stuttered on Unreal 4.26 while 5.1 hasn't been tested.to Despite using the ShaderCompilationPlugin, the game still stuttered on Unreal 4.26 (5.1 os untested)Despite using the ShaderCompilationPlugin, the game still stuttered on Unreal 4.26 (5.1 os untested)to Despite using the ShaderCompilationPlugin, the game still stuttered on Unreal 4.26 (5.1 is untested)Despite using the ShaderCompilationPlugin, the game still stuttered on Unreal 4.26 (5.1 is untested)to Despite using the ShaderCompilationPlugin, the game still stuttered on Unreal 4.26 (UE5.1 is untested)