cardinal-fall_ue5/Content/Cardinal
parvan dd060922dc Asset: Updated the maps for Issue #2
This fix addresses the issue when the player character first appears in the level, the character mesh appears discolored and too bright in Unreal 5.1 compared to how it did in Unreal 4.26. This effect only appears around the spawn point and it's more obvious towards the character's feet. It was caused by the decal M_Mod_Water_DCL_Tunnel_Inst that was placed below the character's spawn point.
2025-12-21 13:43:45 -06:00
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Blueprints Asset: Added the upgraded UE4.26 to UE5.1 project files 2025-12-21 13:00:04 -06:00
Characters/Mixamo Asset: Added the upgraded UE4.26 to UE5.1 project files 2025-12-21 13:00:04 -06:00
DataTables Asset: Added the upgraded UE4.26 to UE5.1 project files 2025-12-21 13:00:04 -06:00
Decals Asset: Added the upgraded UE4.26 to UE5.1 project files 2025-12-21 13:00:04 -06:00
Effects Asset: Added the upgraded UE4.26 to UE5.1 project files 2025-12-21 13:00:04 -06:00
Enums Asset: Added the upgraded UE4.26 to UE5.1 project files 2025-12-21 13:00:04 -06:00
Fonts Asset: Added the upgraded UE4.26 to UE5.1 project files 2025-12-21 13:00:04 -06:00
MainMenu Asset: Added the upgraded UE4.26 to UE5.1 project files 2025-12-21 13:00:04 -06:00
Maps Asset: Updated the maps for Issue #2 2025-12-21 13:43:45 -06:00
Materials Asset: Added the upgraded UE4.26 to UE5.1 project files 2025-12-21 13:00:04 -06:00
Meshes Asset: Added the upgraded UE4.26 to UE5.1 project files 2025-12-21 13:00:04 -06:00
Sounds Asset: Added the upgraded UE4.26 to UE5.1 project files 2025-12-21 13:00:04 -06:00
Structs Asset: Added the upgraded UE4.26 to UE5.1 project files 2025-12-21 13:00:04 -06:00
Textures Asset: Added the upgraded UE4.26 to UE5.1 project files 2025-12-21 13:00:04 -06:00
Widgets Fix: Addresses Issue #1 with Widget_HUD 2025-12-21 13:38:49 -06:00