This fix addresses the issue when the player character first appears in the level, the character mesh appears discolored and too bright in Unreal 5.1 compared to how it did in Unreal 4.26. This effect only appears around the spawn point and it's more obvious towards the character's feet. It was caused by the decal M_Mod_Water_DCL_Tunnel_Inst that was placed below the character's spawn point.
22 MiB (Stored with Git LFS)
22 MiB (Stored with Git LFS)