Commit graph

9 commits

Author SHA1 Message Date
c3b9a1eedb Asset: Added the design document. 2025-12-23 13:32:40 -06:00
2114d7ae63 Chore: Cleaned up files, added changes, and added the git plugin 2025-12-21 16:28:31 -06:00
a2f5377d63 Chore: Change the uproject engine association to 5.1 2025-12-21 14:09:05 -06:00
dd060922dc Asset: Updated the maps for Issue #2
This fix addresses the issue when the player character first appears in the level, the character mesh appears discolored and too bright in Unreal 5.1 compared to how it did in Unreal 4.26. This effect only appears around the spawn point and it's more obvious towards the character's feet. It was caused by the decal M_Mod_Water_DCL_Tunnel_Inst that was placed below the character's spawn point.
2025-12-21 13:43:45 -06:00
757bbbcdda Fix: Addresses Issue #1 with Widget_HUD
This fix sets the panel widget ScaleBox_Interactions from Stretch: "Scale to Fit" to "Fill" because Widget_HUD was not displaying any of the possible player interactions when BP_Character overlaps with BP_Interact. These interactions should be displayed on Widget_HUD by adding Widget_InteractionsLine as a child. The blueprint was working as intended, but the panel widget setting wasn’t allowing Widget_InteractionsLine to be visible to the player. This bug appeared after upgrading from Unreal 4.26 to Unreal 5.1.
2025-12-21 13:38:49 -06:00
abca2aa92c Asset: Added the upgraded UE4.26 to UE5.1 project files 2025-12-21 13:00:04 -06:00
5a16829092 Chore: Updated the Readme 2025-12-21 12:47:31 -06:00
f7e447856f Chore: Add Git and LFS rules for Unreal Engine 2025-12-21 12:43:06 -06:00
0f5a6867de Initial commit 2025-12-21 12:23:35 -06:00