Rework the security AI and make sure it will function correctly if the player is in first person. #16
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Reference: metahusk/cardinal-fall_ue5#16
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The AI for security is fairly simple. Here is a list of some of the features we would like to add.
Potential Bug: Security AI might need a check to stop the AI from shooting if a player is in an elevator with a fully closed door. (Previously the elevator doors were changed from BlockChannel to WorldDynamic becaues block channel was blocking shooting horizontally across the level. It's unknown if this was fixed?)
Potential Bug: Security AI has a bug where they no longer see the player when an enemy type (zombie) was closer and killed by security and the player goes barely out of sight/screen range.
Appearance Issue: Security AI's walking animation is slightly off sync where the model's feet appear to slide as the character walks. Changing the walking speed up or down does not help this.