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cardinal-fall_ue5
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UE5.1 Upgrade Bug
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Release Cardinal-Fall on Unreal 5
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Unreal 5.1 | Release 1
Unreal 5.1 | Release 2
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parvan
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parvan
Steam_CardinalInstaller.exe and Epic_CardinalInstaller.exe warn users that the installation app is from an unknown publisher
Feature
#46
opened
2026-02-08 20:35:33 -06:00
by
parvan
Unreal 5.1 | Release 3
Add audio replication to BP_KeyItemTerminal when it plays the tool use and unlocking sound.
Feature
#43
opened
2026-01-13 16:27:57 -06:00
by
parvan
Unreal 5.1 | Release 2
Place all the issues that were recorded in a text file into the repo's issues page.
Feature
#40
opened
2025-12-21 19:24:33 -06:00
by
parvan
Migrate away from the use of reflection captures and use Screen Space Reflections (SSR)
Feature
#38
opened
2025-12-21 19:01:17 -06:00
by
parvan
Unreal 5.1 | Release 2
Restore the use of lasers on the game's weapons.
Feature
#26
opened
2025-12-21 17:59:23 -06:00
by
parvan
In the audio settings, a way to play a series of mixed test sound types would be useful.
Feature
#25
opened
2025-12-21 17:54:39 -06:00
by
parvan
Unreal 5.1 | Release 3
The melee system needs re-worked. The current method is a temporary solution.
-Animation
-Code/Blueprint
Feature
Help Wanted
#24
opened
2025-12-21 17:50:26 -06:00
by
parvan
Unreal 5.1 | Release 3
Make pickups able to call an objective when they are picked up for the first time.
Feature
#22
opened
2025-12-21 17:42:19 -06:00
by
parvan
Unreal 5.1 | Release 3
Implement the ability for players to set toggle crouch.
Feature
#21
opened
2025-12-21 17:40:13 -06:00
by
parvan
Unreal 5.1 | Release 3
We need a mesh for a dropped access card. Currently, SM_Phone is used with a grey material as a placeholder.
-Material
-Mesh
Feature
Help Wanted
#20
opened
2025-12-21 17:38:14 -06:00
by
parvan
Unreal 5.1 | Release 3
Add elevator movement audio and lighting effects to simulate the elevator is passing by when it is called.
Feature
#18
opened
2025-12-21 17:22:07 -06:00
by
parvan
Unreal 5.1 | Release 3
The project needs a replicated moveable platform blueprint that can be triggered using BP_Interact.
-Code/Blueprint
Feature
Help Wanted
#17
opened
2025-12-21 17:16:29 -06:00
by
parvan
Unreal 5.1 | Release 3
Rework the security AI and make sure it will function correctly if the player is in first person.
-Code/Blueprint
Feature
Help Wanted
#16
opened
2025-12-21 17:09:55 -06:00
by
parvan
Unreal 5.1 | Release 3
Add a flag where items are spawned near the player's dead body instead of returning to their original spot when they die.
Feature
#15
opened
2025-12-21 16:56:46 -06:00
by
parvan
Unreal 5.1 | Release 3
Help Needed: We are looking for level designers to create equal or better maps than Reclamation
-Map
Feature
Help Wanted
#14
opened
2025-12-21 13:24:34 -06:00
by
parvan