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cardinal-fall_ue5
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UE5.1 Upgrade Bug
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Release Cardinal-Fall on Unreal 5
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Unreal 5.1 | Release 1
Unreal 5.1 | Release 2
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parvan
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parvan
Despite using the ShaderCompilationPlugin, the game still stuttered on Unreal 4.26 (UE5.1 is untested)
Bug
Unverified
#39
opened
2025-12-21 19:06:28 -06:00
by
parvan
Unreal 5.1 | Release 2
Various materials that have a "wet" or "shine" look to them no longer look like they should.
-Material
Bug
Help Wanted
#37
opened
2025-12-21 18:56:09 -06:00
by
parvan
Unreal 5.1 | Release 2
The editor's message log has various asset errors that need fixed such as wrapping or overlapping UVs.
-Chore
Bug
Help Wanted
#36
opened
2025-12-21 18:49:53 -06:00
by
parvan
The top of the character mesh goes through other meshes when jumping and crouching at the same time.
Bug
#35
opened
2025-12-21 18:48:15 -06:00
by
parvan
Unreal 5.1 | Release 3
PIE clients set to auto connect to server on Nadir (when BP_DebugGameSettings IsGameDebug?=false) says the server is full.
Bug
Unverified
#34
opened
2025-12-21 18:44:46 -06:00
by
parvan
Unreal 5.1 | Release 3
The "Generate Clone" umg buttons are not working on standalone games.
Bug
#33
opened
2025-12-21 18:39:58 -06:00
by
parvan
Unreal 5.1 | Release 3
The scientist's head mesh for BP_Item is visible a second before the spawning effect takes place.
Bug
#32
opened
2025-12-21 18:33:29 -06:00
by
parvan
Mission objectives on multiplayer clients stay marked as white, which means they are still active.
Bug
#31
opened
2025-12-21 18:29:53 -06:00
by
parvan
Unreal 5.1 | Release 2
Jump stopped working twice after a respawn on the client when the game was running on very old hardware.
Bug
Unverified
#30
opened
2025-12-21 18:27:03 -06:00
by
parvan
Graphics Issues: Restore support for more graphics options like maximized windows.
Bug
#28
opened
2025-12-21 18:12:06 -06:00
by
parvan
Unreal 5.1 | Release 2
When returning to the main-menu from an active game, the loading screen's video is black for a second.
Bug
#27
opened
2025-12-21 18:08:16 -06:00
by
parvan
Unreal 5.1 | Release 3
When a player escapes Reclamation, if another player immediately opens the door they might see the first player disappear.
Bug
#19
opened
2025-12-21 17:25:50 -06:00
by
parvan
Unreal 5.1 | Release 3
Some meshes, like Floor_Grate_3, have an in-game flicker and light incorrectly.
-Material
-Mesh
Bug
Help Wanted
1
#12
opened
2025-12-21 13:23:10 -06:00
by
parvan
Release Cardinal-Fall on Unreal 5
Unreal 5.1 | Release 2
Items can go out of bounds on the x-axis when they are thrown in a way where they can bounce.
Bug
#10
opened
2025-12-21 13:21:57 -06:00
by
parvan
Unreal 5.1 | Release 2