Add elevator movement audio and lighting effects to simulate the elevator is passing by when it is called. #18
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UE5.1 Upgrade Bug
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Reference: metahusk/cardinal-fall_ue5#18
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The elevator currently has no visual indication that it is passing by a player on another floor other than the sign saying what floor the elevator is on and playing a ding sound for each floor.
It would be useful, if the level designer wants, to be able to indicate the elevator is visually passing a floor by allowing the elevator to move a mesh that can have a dynamic light on it while also optionally playing movement sounds.