We need a mesh for a dropped access card. Currently, SM_Phone is used with a grey material as a placeholder. #20

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opened 2025-12-21 17:38:14 -06:00 by parvan · 0 comments
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We need a mesh for the access card pickups. We are using a placeholder.

A key card design that can be re-used and modified by color is preferable. We are looking for a simple design that is realistic.

We would prefer this mesh to be low poly with the origin placed in a location that makes sense for attaching the card to a player's hand. Also, it should include a material with an appropriate file size and a working uv.

If you wish, making a matching texture to display the card in the inventory would be nice.

See the access card material located in /Game/Cardinal/Meshes/ArbitraryStudio/M_AccessToken_"Color" for inspiration.

We need a mesh for the access card pickups. We are using a placeholder. A key card design that can be re-used and modified by color is preferable. We are looking for a simple design that is realistic. We would prefer this mesh to be low poly with the origin placed in a location that makes sense for attaching the card to a player's hand. Also, it should include a material with an appropriate file size and a working uv. If you wish, making a matching texture to display the card in the inventory would be nice. See the access card material located in /Game/Cardinal/Meshes/ArbitraryStudio/M_AccessToken_"Color" for inspiration.
parvan added the
Feature
Help Wanted
labels 2025-12-21 17:38:14 -06:00
parvan added the
-Material
-Mesh
labels 2025-12-24 10:50:30 -06:00
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