Restore the use of lasers on the game's weapons. #26
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UE5.1 Upgrade Bug
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Reference: metahusk/cardinal-fall_ue5#26
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Originally, the weapons for both the character and the enemies had lasers that were color coded to the type of gun that was used. This helped the player easily visually identify when an enemy saw and was threatening them. It also helped the player aim their weapon.
The weapon lasers were disabled because the laser didn't have a method to detect collisions with objects like walls and doors. This resulted in the laser shining through the object and onto the other side, which did not look right.
Instead, the laser should have a method to detect collisions which then shortens the length of the laser to the correct distance.
It would be nice to give the lasers a fade / fall-off distance so they look better visually.
Previous Bug: When the laser on an AI's gun shuts off when they lose sight of the player it doesn't turn back on when they see the player again.