The top of the character mesh goes through other meshes when jumping and crouching at the same time. #35

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opened 2025-12-21 18:48:15 -06:00 by parvan · 0 comments
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This is because the crouch collision capsule size is designed to shrink to fit the profile of the character while crouching. This could potentially be disabled while jumping by checking if the player is in the air / falling.

This is because the crouch collision capsule size is designed to shrink to fit the profile of the character while crouching. This could potentially be disabled while jumping by checking if the player is in the air / falling.
parvan added the
Bug
label 2025-12-21 18:48:15 -06:00
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