BP_TriggerMultiple and BP_TriggerDelete need a method to re-trigger when a client joins. #47

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opened 2026-03-04 16:43:39 -06:00 by parvan · 0 comments
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We need to implement a flag that makes sure the action from a trigger multiple or trigger delete is called again on a client when they join. This way the state of the server matches the newly joined client.

How to reproduce:
In the map Reclamation1, you can see an example by looking at BP_TriggerMultiple_SecurityDoorA1 which calls BP_TriggerDelete_SecurityDoorA1 that deletes ClippingMesh_ReclamationA1. When a client triggers the deletion of the clipping mesh, quits the game, and re-joins, the clipping mesh be there on the re-joined client.

We need to implement a flag that makes sure the action from a trigger multiple or trigger delete is called again on a client when they join. This way the state of the server matches the newly joined client. **How to reproduce:** In the map Reclamation1, you can see an example by looking at BP_TriggerMultiple_SecurityDoorA1 which calls BP_TriggerDelete_SecurityDoorA1 that deletes ClippingMesh_ReclamationA1. When a client triggers the deletion of the clipping mesh, quits the game, and re-joins, the clipping mesh be there on the re-joined client.
parvan added the
Bug
label 2026-03-04 16:43:39 -06:00
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