Items can go out of bounds on the x-axis when they are thrown in a way where they can bounce. #10

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opened 2025-12-21 13:21:57 -06:00 by parvan · 0 comments
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How to reproduce:
Spawn a character and throw an item on the stairs in the locked storage closet. If you find the right angle, you can cause the item to bounce out of bounds.

Why this is needed:
Although there is a timer that resets the location on an item that isn't picked up, the feature is selected by the level designer and it doesn't apply to all items. As such, a player would be upset if the item they toss goes in a location that should be reachable but is slightly off the x-axis enough to where they cannot pick it back up.

What is needed:
A simple system to keep the items always on the x-axis in the same way the it's already done for the player character would fix this issue.

**How to reproduce:** Spawn a character and throw an item on the stairs in the locked storage closet. If you find the right angle, you can cause the item to bounce out of bounds. **Why this is needed:** Although there is a timer that resets the location on an item that isn't picked up, the feature is selected by the level designer and it doesn't apply to all items. As such, a player would be upset if the item they toss goes in a location that should be reachable but is slightly off the x-axis enough to where they cannot pick it back up. **What is needed:** A simple system to keep the items always on the x-axis in the same way the it's already done for the player character would fix this issue.
parvan added this to the Release Cardinal-Fall on Unreal 5 milestone 2025-12-21 13:21:57 -06:00
parvan added the
Bug
label 2025-12-21 13:21:57 -06:00
parvan self-assigned this 2025-12-21 13:21:57 -06:00
parvan added this to the (deleted) project 2025-12-21 13:21:57 -06:00
parvan modified the project from (deleted) to Upgrade the project from Unreal 4.26 to Unreal 5.1 2025-12-21 19:33:39 -06:00
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