Mission objectives on multiplayer clients stay marked as white, which means they are still active. #31

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opened 2025-12-21 18:29:53 -06:00 by parvan · 0 comments
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On local games or a multiplayer host, the mission objectives are correctly marked as black when they are no longer active objectives. This appears to be an issue with clients where they remain white when they should be marked as black.

On local games or a multiplayer host, the mission objectives are correctly marked as black when they are no longer active objectives. This appears to be an issue with clients where they remain white when they should be marked as black.
parvan added this to the (deleted) project 2025-12-21 19:26:55 -06:00
parvan modified the project from (deleted) to Unreal 5.1 | Release 1 2025-12-21 19:34:05 -06:00
parvan added this to the (deleted) project 2026-01-13 20:18:05 -06:00
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