Mission objectives on multiplayer clients stay marked as white, which means they are still active. #31

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opened 2025-12-21 18:29:53 -06:00 by parvan · 0 comments
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On local games or a multiplayer host, the mission objectives are correctly marked as black when they are no longer active objectives. This appears to be an issue with clients where they remain white when they should be marked as black.

On local games or a multiplayer host, the mission objectives are correctly marked as black when they are no longer active objectives. This appears to be an issue with clients where they remain white when they should be marked as black.
parvan added the
Bug
label 2025-12-21 18:29:53 -06:00
parvan added this to the Release Cardinal-Fall on Unreal 5 milestone 2025-12-21 19:26:54 -06:00
parvan added this to the (deleted) project 2025-12-21 19:26:55 -06:00
parvan modified the project from (deleted) to Unreal 5.1 | Release 1 2025-12-21 19:34:05 -06:00
parvan removed this from the Unreal 5.1 | Release 1 project 2026-01-13 20:11:08 -06:00
parvan added this to the (deleted) project 2026-01-13 20:18:05 -06:00
parvan added this to the Unreal 5.1 | Release 2 project 2026-01-13 20:21:56 -06:00
parvan removed this from the Release Cardinal-Fall on Unreal 5 milestone 2026-01-13 20:29:27 -06:00
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