Various materials that have a "wet" or "shine" look to them no longer look like they should. #37
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Reference: metahusk/cardinal-fall_ue5#37
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After multiple engine upgrades, there are various materials which have a "wet" look to them that no longer look like they should.
e.g: the wet look on M_ScrewMainHull_Metal02_RK that uses ML_UNV_Wet01 or the shine on the material MaglevKitbash02 on the mesh SM_MetalRailing1.
Simple things like changing the specular values or importing the original source file from a newer release from Epic's "Infiltrator" demo did not fix the issue. It looks like Epic didn't address the problem either. The materials might need to be re-worked. Previously, we slightly modified some of these materials to reduce the effect of the problem, but it didn't fully address the issue. It just made it less obvious.
Making a new material or heavily modifying the existing materials may be required.