Migrate away from the use of reflection captures and use Screen Space Reflections (SSR) #38
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UE5.1 Upgrade Bug
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Reference: metahusk/cardinal-fall_ue5#38
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Unreal Engine still has a limitation of <341 reflection captures. We should experiment with using Screen Space Reflections (SSR) to overcome this limitation.
When experimenting, make sure the materials render correctly.
It would be useful to benchmark the performance hit when using SSR to determine if we need to change the minimum system requirements. To do so, it is recommended to save two different packaged builds of the project (Reflection Captures and SSR) in order to benchmark these on older machines.
Migrate away from the use of reflection captures and use Screen Space Reflections (SSR) to overcome the <341 reflection captures limitation.to Migrate away from the use of reflection captures and use Screen Space Reflections (SSR)