Migrate away from the use of reflection captures and use Screen Space Reflections (SSR) #38

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opened 2025-12-21 19:01:17 -06:00 by parvan · 0 comments
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Unreal Engine still has a limitation of <341 reflection captures. We should experiment with using Screen Space Reflections (SSR) to overcome this limitation.

When experimenting, make sure the materials render correctly.

It would be useful to benchmark the performance hit when using SSR to determine if we need to change the minimum system requirements. To do so, it is recommended to save two different packaged builds of the project (Reflection Captures and SSR) in order to benchmark these on older machines.

Unreal Engine still has a limitation of <341 reflection captures. We should experiment with using Screen Space Reflections (SSR) to overcome this limitation. When experimenting, make sure the materials render correctly. It would be useful to benchmark the performance hit when using SSR to determine if we need to change the minimum system requirements. To do so, it is recommended to save two different packaged builds of the project (Reflection Captures and SSR) in order to benchmark these on older machines.
parvan added the
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parvan self-assigned this 2025-12-21 19:01:21 -06:00
parvan changed title from Migrate away from the use of reflection captures and use Screen Space Reflections (SSR) to overcome the <341 reflection captures limitation. to Migrate away from the use of reflection captures and use Screen Space Reflections (SSR) 2025-12-21 19:01:47 -06:00
parvan added this to the Release Cardinal-Fall on Unreal 5 milestone 2025-12-21 19:26:21 -06:00
parvan added this to the (deleted) project 2025-12-21 19:26:23 -06:00
parvan modified the project from (deleted) to Upgrade the project from Unreal 4.26 to Unreal 5.1 2025-12-21 19:33:56 -06:00
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