The intro video briefly flashes white right before the intro video starts playing. #4
Labels
No labels
-Animation
-Art
-Audio
-Chore
-Code/Blueprint
-Map
-Material
-Mesh
-Writing
Bug
Duplicate
Feature
Help Wanted
Invalid
Question
UE5.1 Upgrade Bug
Unverified
Wont Fix
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference: metahusk/cardinal-fall_ue5#4
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
How to reproduce:
Launch the game with IsGameDebug? set to false in the map's BP_DebugGameSettings. You will see that the intro video briefly flashes white right before the video starts playing.
How this was verified:
The most recent commit for the project in Unreal 4 did not have this issue. It was verified to happen after upgrading the project to Unreal 5.1 and it did not exist before.
The white flash before the intro video was fixed by placing a half second delay before the media player material panel was set to visible in Widget_PlayGameIntroVideo.