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cardinal-fall_ue5
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Code
Issues
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New issue
Upgrade the project from Unreal 4.26 to Unreal 5.1
5
High Priority
The intro dialogue between please and wakeup is missing the pause between the words.
#13 opened
2025-12-21 13:23:38 -06:00
by
parvan
Release Cardinal-Fall on Unreal 5
UE5.1 Upgrade Bug
The Host Game panel is blank in the MainMenu.
#6 opened
2025-12-21 13:19:06 -06:00
by
parvan
Release Cardinal-Fall on Unreal 5
UE5.1 Upgrade Bug
The intro video briefly flashes white right before the intro video starts playing.
#4 opened
2025-12-21 13:16:53 -06:00
by
parvan
Release Cardinal-Fall on Unreal 5
UE5.1 Upgrade Bug
The buttons on Widget_KeyPad bounce when the buttons are pressed.
#7 opened
2025-12-21 13:19:56 -06:00
by
parvan
Release Cardinal-Fall on Unreal 5
UE5.1 Upgrade Bug
The packaged build size is more than double in Unreal 5.1 compared to what is was on Unreal 4.26.
#9 opened
2025-12-21 13:21:09 -06:00
by
parvan
Release Cardinal-Fall on Unreal 5
UE5.1 Upgrade Bug
9
Low Priority
Some meshes, like Floor_Grate_3, have an in-game flicker and light incorrectly.
#12 opened
2025-12-21 13:23:10 -06:00
by
parvan
Release Cardinal-Fall on Unreal 5
-Material
-Mesh
Bug
Help Wanted
Various materials that have a "wet" or "shine" look to them no longer look like they should.
#37 opened
2025-12-21 18:56:09 -06:00
by
parvan
Release Cardinal-Fall on Unreal 5
-Material
Bug
Help Wanted
The project needs a replicated moveable platform blueprint that can be triggered using BP_Interact.
#17 opened
2025-12-21 17:16:29 -06:00
by
parvan
Release Cardinal-Fall on Unreal 5
-Code/Blueprint
Feature
Help Wanted
The physics box on BP_Item "slides" too much when thrown by the character as if it's on ice.
#3 opened
2025-12-21 13:16:06 -06:00
by
parvan
Release Cardinal-Fall on Unreal 5
UE5.1 Upgrade Bug
Items can go out of bounds on the x-axis when they are thrown in a way where they can bounce.
#10 opened
2025-12-21 13:21:57 -06:00
by
parvan
Release Cardinal-Fall on Unreal 5
Bug
Migrate away from the use of reflection captures and use Screen Space Reflections (SSR)
#38 opened
2025-12-21 19:01:17 -06:00
by
parvan
Release Cardinal-Fall on Unreal 5
Feature
When returning to the main-menu from an active game, the loading screen's video is black for a second.
#27 opened
2025-12-21 18:08:16 -06:00
by
parvan
Release Cardinal-Fall on Unreal 5
Bug
The ending credits are visible on the bottom third of the screen, they scroll too fast, and they stop scrolling too soon.
#8 opened
2025-12-21 13:20:38 -06:00
by
parvan
Release Cardinal-Fall on Unreal 5
UE5.1 Upgrade Bug
The Unreal 4 key re-binding system doesn't work on Unreal 5. A new implementation is needed.
#5 opened
2025-12-21 13:18:07 -06:00
by
parvan
Release Cardinal-Fall on Unreal 5
Feature
UE5.1 Upgrade Bug
0
Needs Triage
2
Backlog
Mission objectives on multiplayer clients stay marked as white, which means they are still active.
#31 opened
2025-12-21 18:29:53 -06:00
by
parvan
Release Cardinal-Fall on Unreal 5
Bug
Despite using the ShaderCompilationPlugin, the game still stuttered on Unreal 4.26 (UE5.1 is untested)
#39 opened
2025-12-21 19:06:28 -06:00
by
parvan
Release Cardinal-Fall on Unreal 5
Bug
Unverified
2
Closed
Widget_InteractionsLine isn't visible on Widget_HUD when BP_Character overlaps with a BP_Interact
#1 by
parvan
was closed
2025-12-21 13:40:12 -06:00
Release Cardinal-Fall on Unreal 5
UE5.1 Upgrade Bug
A lighting bug effects the character mesh in BP_Character at the spawn point in Reclamation
#2 by
parvan
was closed
2025-12-21 13:46:57 -06:00
Release Cardinal-Fall on Unreal 5
UE5.1 Upgrade Bug