Audio replication on clients doesn't falloff with distance. Clients can hear what the server player is doing. #41
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Reference: metahusk/cardinal-fall_ue5#41
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The audio replication with clients doesn't fall if with distance on walking, melee, doors, or shooting. The sound attenuation falloff distance isn't working on these? This is a serious bug.
How to reproduce:
On Steam, host a server and join with a client. Have the server walk around while the client is listening. Footsteps, melee, doors, shooting, and etc don't have falloff sound attenuation.
This issue was fixed with commit
ce57c30ef2.