Add audio replication to BP_KeyItemTerminal when it plays the tool use and unlocking sound. #43

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opened 2026-01-13 16:27:57 -06:00 by parvan · 0 comments
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Why this is needed:
In multiplayer, it's useful for other players to know if someone they are next to uses a key item. It adds to immersion and provides audio information about what the other players are doing.

Requirements:
Make sure to set an attenuation radius so only clients within range hear the audio.

Other Features:
Down the road or while implementing this, we may want to add a audio replication enabled/disabled flag in BP_Interact so level designers can disable this feature if they want.

**Why this is needed:** In multiplayer, it's useful for other players to know if someone they are next to uses a key item. It adds to immersion and provides audio information about what the other players are doing. **Requirements:** Make sure to set an attenuation radius so only clients within range hear the audio. **Other Features:** Down the road or while implementing this, we may want to add a audio replication enabled/disabled flag in BP_Interact so level designers can disable this feature if they want.
parvan added the
Feature
label 2026-01-13 16:27:57 -06:00
parvan added this to the Unreal 5.1 | Release 2 project 2026-01-13 21:01:45 -06:00
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