Add audio replication to BP_KeyItemTerminal when it plays the tool use and unlocking sound. #43
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UE5.1 Upgrade Bug
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Reference: metahusk/cardinal-fall_ue5#43
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Why this is needed:
In multiplayer, it's useful for other players to know if someone they are next to uses a key item. It adds to immersion and provides audio information about what the other players are doing.
Requirements:
Make sure to set an attenuation radius so only clients within range hear the audio.
Other Features:
Down the road or while implementing this, we may want to add a audio replication enabled/disabled flag in BP_Interact so level designers can disable this feature if they want.