The Unreal 4 key re-binding system doesn't work on Unreal 5. A new implementation is needed. #5

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opened 2025-12-21 13:18:07 -06:00 by parvan · 1 comment
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Feature Requirements:
The new key re-binding system will need to support the same features or more than the original version released for Unreal 4.

Future support for gamepads should be a design consideration even if the first release doesn't ship with gamepad support.

The original re-binding system ensured a player didn't bind two of the same keys by using a popup that warned the player.

**Feature Requirements:** The new key re-binding system will need to support the same features or more than the original version released for Unreal 4. Future support for gamepads should be a design consideration even if the first release doesn't ship with gamepad support. The original re-binding system ensured a player didn't bind two of the same keys by using a popup that warned the player.
parvan added this to the Release Cardinal-Fall on Unreal 5 milestone 2025-12-21 13:18:07 -06:00
parvan added the
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Help Wanted
UE5.1 Upgrade Bug
labels 2025-12-21 13:18:07 -06:00
parvan added this to the (deleted) project 2025-12-21 13:18:07 -06:00
parvan removed the
Help Wanted
label 2025-12-21 14:30:50 -06:00
parvan modified the project from (deleted) to Unreal 5.1 | Release 1 2025-12-21 19:33:16 -06:00
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We implemented a new key re-binding system that uses the newer Unreal 5 blueprint nodes and replaced Rama's system, but doesn't use the new enhanced input system. We believe the old input system is good enough for now. This implementation is easier.

We implemented a new key re-binding system that uses the newer Unreal 5 blueprint nodes and replaced Rama's system, but doesn't use the new enhanced input system. We believe the old input system is good enough for now. This implementation is easier.
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