Neuroscape - 2d Art for the Neuroscape entry terminal screen #54

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opened 2026-06-20 21:45:19 -05:00 by parvan · 0 comments
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We need art for the screen presented to the player when they inspect a Neuroscape Realm terminal.

Requirements: Coordinate with Issue 55.

The terminal shown below was used to display a large volume of text. Your design doesn't need to fit those parameters, but a small screen "hole" for displaying information about a particular Neuroscape area is required. Because this terminal is used to enter the Neuroscape, use an appropriately sized "hole" for the buttons and/or the "informational display" area. You can have mechanical "buttons" if you wish, but if you do you need to have an "on" and "off" overlay/layer for each state that's possible. Propose any language you want to use for Neuroscape entry.

A similar (but not exact) aspect ratio is required if you want to fill the whole screen. If you don't want to fill the entire screen, you can use any aspect ratio you want. You're welcome to use a higher resolution.

The "interaction" area for the buttons / Neuroscape information should be near the center so it doesn't get cut off by different screen resolutions and devices. On non-widescreen resolutions, the art may be cut off by 10-20% on each side.

You're welcome to use the same style or to create a new style for both terminals if you wish, but it must be an "Aliens-like" feel or like the original with an equal or better quality.

The more believably intimidating, scary, painful, or violent vibes you can give the Neuroscape entry terminal (without going too far or cartoon like), the better.

It may be useful for you to also be a 3d artist so you can design the in-game mesh as well.

We need art for the screen presented to the player when they inspect a Neuroscape Realm terminal. **Requirements:** Coordinate with [Issue 55](https://git.metahusk.com/metahusk/cardinal-fall_ue5/issues/55). The terminal shown below was used to display a large volume of text. Your design doesn't need to fit those parameters, but a small screen "hole" for displaying information about a particular Neuroscape area is required. Because this terminal is used to enter the Neuroscape, use an appropriately sized "hole" for the buttons and/or the "informational display" area. You can have mechanical "buttons" if you wish, but if you do you need to have an "on" and "off" overlay/layer for each state that's possible. Propose any language you want to use for Neuroscape entry. A similar (but not exact) aspect ratio is required if you want to fill the whole screen. If you don't want to fill the entire screen, you can use any aspect ratio you want. You're welcome to use a higher resolution. The "interaction" area for the buttons / Neuroscape information should be near the center so it doesn't get cut off by different screen resolutions and devices. On non-widescreen resolutions, the art may be cut off by 10-20% on each side. You're welcome to use the same style or to create a new style for both terminals if you wish, but it must be an "Aliens-like" feel or like the original with an equal or better quality. The more believably intimidating, scary, painful, or violent vibes you can give the Neuroscape entry terminal (without going too far or cartoon like), the better. It may be useful for you to also be a 3d artist so you can design the in-game mesh as well.
parvan changed title from Neuroscape - Art for the player's entry terminal screen to Neuroscape - 2d Art for the Neuroscape entry terminal screen 2026-06-20 22:22:19 -05:00
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