Neuroscape - 3d Art for the Neuroscape entry device and terminal #55

Open
opened 2026-06-20 22:28:10 -05:00 by parvan · 0 comments
Owner

We need a 3d mesh with its accompanying materials and animation (if needed) for the device used to enter the virtual Neuroscape Realm.

Requirements: Coordinate with Issue 53 and Issue 54.

The mesh must run well on mid range hardware from 2016.

Either the mesh itself or a blueprint using a series of meshes must be designed to "take in" the player's character mesh so it's protected from enemies when the player is within the Neuroscape.

The more believably intimidating, scary, painful, or violent vibes you can give the Neuroscape entry (without going too far or cartoon like), the better. Coordinating with the "possession" blueprint and effects sequence in Issue 53 would be helpful.

We need a 3d mesh with its accompanying materials and animation (if needed) for the device used to enter the virtual Neuroscape Realm. **Requirements:** Coordinate with [Issue 53](https://git.metahusk.com/metahusk/cardinal-fall_ue5/issues/53) and [Issue 54](https://git.metahusk.com/metahusk/cardinal-fall_ue5/issues/54). The mesh must run well on mid range hardware from 2016. Either the mesh itself or a blueprint using a series of meshes must be designed to "take in" the player's character mesh so it's protected from enemies when the player is within the Neuroscape. The more believably intimidating, scary, painful, or violent vibes you can give the Neuroscape entry (without going too far or cartoon like), the better. Coordinating with the "possession" blueprint and effects sequence in [Issue 53](https://git.metahusk.com/metahusk/cardinal-fall_ue5/issues/53) would be helpful.
Sign in to join this conversation.
No description provided.