The buttons on Widget_KeyPad bounce when the buttons are pressed. #7

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opened 2025-12-21 13:19:56 -06:00 by parvan · 1 comment
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How to reproduce:
Launch the game with IsGameDebug? set to false in the map's BP_DebugGameSettings and walk the character to the right to access the keypad. When you press a button, you will notice the button "bounces" a few pixels.

How this was verified:
The most recent commit for the project in Unreal 4 did not have this issue. It was verified to happen after upgrading the project to Unreal 5.1 and it did not exist before.

**How to reproduce:** Launch the game with IsGameDebug? set to false in the map's BP_DebugGameSettings and walk the character to the right to access the keypad. When you press a button, you will notice the button "bounces" a few pixels. **How this was verified:** The most recent commit for the project in Unreal 4 did not have this issue. It was verified to happen after upgrading the project to Unreal 5.1 and it did not exist before.
parvan added this to the Release Cardinal-Fall on Unreal 5 milestone 2025-12-21 13:19:56 -06:00
parvan added the
UE5.1 Upgrade Bug
label 2025-12-21 13:19:56 -06:00
parvan self-assigned this 2025-12-21 13:19:56 -06:00
parvan added this to the (deleted) project 2025-12-21 13:19:56 -06:00
parvan started working 2025-12-21 13:25:59 -06:00
parvan stopped working 2025-12-21 13:26:50 -06:00
51 seconds
parvan modified the project from (deleted) to Unreal 5.1 | Release 1 2025-12-21 19:33:26 -06:00
parvan deleted spent time 2026-01-13 16:14:25 -06:00
- 51 seconds
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Owner

The bouncing door code buttons when pressed were fixed by setting the pressed padding to the same value as the normal padding.

The bouncing door code buttons when pressed were fixed by setting the pressed padding to the same value as the normal padding.
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