The buttons on Widget_KeyPad bounce when the buttons are pressed. #7

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opened 2025-12-21 13:19:56 -06:00 by parvan · 0 comments
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How to reproduce:
Launch the game with IsGameDebug? set to false in the map's BP_DebugGameSettings and walk the character to the right to access the keypad. When you press a button, you will notice the button "bounces" a few pixels.

How this was verified:
The most recent commit for the project in Unreal 4 did not have this issue. It was verified to happen after upgrading the project to Unreal 5.1 and it did not exist before.

**How to reproduce:** Launch the game with IsGameDebug? set to false in the map's BP_DebugGameSettings and walk the character to the right to access the keypad. When you press a button, you will notice the button "bounces" a few pixels. **How this was verified:** The most recent commit for the project in Unreal 4 did not have this issue. It was verified to happen after upgrading the project to Unreal 5.1 and it did not exist before.
parvan added this to the Release Cardinal-Fall on Unreal 5 milestone 2025-12-21 13:19:56 -06:00
parvan added the
UE5.1 Upgrade Bug
label 2025-12-21 13:19:56 -06:00
parvan self-assigned this 2025-12-21 13:19:56 -06:00
parvan added this to the (deleted) project 2025-12-21 13:19:56 -06:00
parvan started working 2025-12-21 13:25:59 -06:00
parvan stopped working 2025-12-21 13:26:50 -06:00
51 seconds
parvan modified the project from (deleted) to Upgrade the project from Unreal 4.26 to Unreal 5.1 2025-12-21 19:33:26 -06:00
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