The buttons on Widget_KeyPad bounce when the buttons are pressed. #7
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UE5.1 Upgrade Bug
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parvan
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Reference: metahusk/cardinal-fall_ue5#7
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How to reproduce:
Launch the game with IsGameDebug? set to false in the map's BP_DebugGameSettings and walk the character to the right to access the keypad. When you press a button, you will notice the button "bounces" a few pixels.
How this was verified:
The most recent commit for the project in Unreal 4 did not have this issue. It was verified to happen after upgrading the project to Unreal 5.1 and it did not exist before.