The buttons on Widget_KeyPad bounce when the buttons are pressed. #7
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UE5.1 Upgrade Bug
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Reference: metahusk/cardinal-fall_ue5#7
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How to reproduce:
Launch the game with IsGameDebug? set to false in the map's BP_DebugGameSettings and walk the character to the right to access the keypad. When you press a button, you will notice the button "bounces" a few pixels.
How this was verified:
The most recent commit for the project in Unreal 4 did not have this issue. It was verified to happen after upgrading the project to Unreal 5.1 and it did not exist before.
The bouncing door code buttons when pressed were fixed by setting the pressed padding to the same value as the normal padding.