The ending credits are visible on the bottom third of the screen, they scroll too fast, and they stop scrolling too soon. #8

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opened 2025-12-21 13:20:38 -06:00 by parvan · 1 comment
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When the player triggers the ending credits for the game, they are visible on the bottom third of the screen before they should be. Also, the credits scroll too fast and they stop scrolling too soon.

How to reproduce:
Either play the game until you reach the ending credits by escaping through the elevator in Reclamation, or by manually triggering this event to start beforehand.

How this was verified:
The most recent commit for the project in Unreal 4 did not have this issue. It was verified to happen after upgrading the project to Unreal 5.1 and it did not exist before.

When the player triggers the ending credits for the game, they are visible on the bottom third of the screen before they should be. Also, the credits scroll too fast and they stop scrolling too soon. **How to reproduce:** Either play the game until you reach the ending credits by escaping through the elevator in Reclamation, or by manually triggering this event to start beforehand. **How this was verified:** The most recent commit for the project in Unreal 4 did not have this issue. It was verified to happen after upgrading the project to Unreal 5.1 and it did not exist before.
parvan added this to the Release Cardinal-Fall on Unreal 5 milestone 2025-12-21 13:20:38 -06:00
parvan added the
UE5.1 Upgrade Bug
label 2025-12-21 13:20:38 -06:00
parvan self-assigned this 2025-12-21 13:20:38 -06:00
parvan added this to the (deleted) project 2025-12-21 13:20:38 -06:00
parvan modified the project from (deleted) to Unreal 5.1 | Release 1 2025-12-21 19:33:31 -06:00
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Owner

We fixed the issues with the ending credits. The ending credits issue was caused by text paragraph vertical spacing being different in Unreal 4 vs 5. We also improved the method used to time the elements by using a set timer by event.

We fixed the issues with the ending credits. The ending credits issue was caused by text paragraph vertical spacing being different in Unreal 4 vs 5. We also improved the method used to time the elements by using a set timer by event.
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