2025-12-21 - 2025-12-24
Overview
6 issues created by 1 user
Opened
#35 The top of the character mesh goes through other meshes when jumping and crouching at the same time.
Opened
#36 The editor's message log has various asset errors that need fixed such as wrapping or overlapping UVs.
Opened
#37 Various materials that have a "wet" or "shine" look to them no longer look like they should.
Opened
#38 Migrate away from the use of reflection captures and use Screen Space Reflections (SSR)
Opened
#39 Despite using the ShaderCompilationPlugin, the game still stuttered on Unreal 4.26 (UE5.1 is untested)
Opened
#40 Place all the issues that were recorded in a text file into the repo's issues page.
18 unresolved conversations
Open
#12
Some meshes, like Floor_Grate_3, have an in-game flicker and light incorrectly.
Open
#14
Help Needed: We are looking for level designers to create equal or better maps than Reclamation
Open
#16
Rework the security AI and make sure it will function correctly if the player is in first person.
Open
#17
The project needs a replicated moveable platform blueprint that can be triggered using BP_Interact.
Open
#20
We need a mesh for a dropped access card. Currently, SM_Phone is used with a grey material as a placeholder.
Open
#23
We need puzzle ideas for the bottom of the map before the player gets to power control and the electrical arc section.
Open
#24
The melee system needs re-worked. The current method is a temporary solution.
Open
#27
When returning to the main-menu from an active game, the loading screen's video is black for a second.
Open
#31
Mission objectives on multiplayer clients stay marked as white, which means they are still active.
Open
#13
The intro dialogue between please and wakeup is missing the pause between the words.
Open
#10
Items can go out of bounds on the x-axis when they are thrown in a way where they can bounce.
Open
#9
The packaged build size is more than double in Unreal 5.1 compared to what is was on Unreal 4.26.
Open
#8
The ending credits are visible on the bottom third of the screen, they scroll too fast, and they stop scrolling too soon.
Open
#7
The buttons on Widget_KeyPad bounce when the buttons are pressed.
Open
#6
The Host Game panel is blank in the MainMenu.
Open
#5
The Unreal 4 key re-binding system doesn't work on Unreal 5. A new implementation is needed.
Open
#4
The intro video briefly flashes white right before the intro video starts playing.
Open
#3
The physics box on BP_Item "slides" too much when thrown by the character as if it's on ice.