2025-12-23 - 2025-12-24
Overview
There has not been any commit activity in this period.
10 unresolved conversations
Open
#12
Some meshes, like Floor_Grate_3, have an in-game flicker and light incorrectly.
Open
#14
Help Needed: We are looking for level designers to create equal or better maps than Reclamation
Open
#16
Rework the security AI and make sure it will function correctly if the player is in first person.
Open
#17
The project needs a replicated moveable platform blueprint that can be triggered using BP_Interact.
Open
#20
We need a mesh for a dropped access card. Currently, SM_Phone is used with a grey material as a placeholder.
Open
#23
We need puzzle ideas for the bottom of the map before the player gets to power control and the electrical arc section.
Open
#24
The melee system needs re-worked. The current method is a temporary solution.
Open
#36
The editor's message log has various asset errors that need fixed such as wrapping or overlapping UVs.
Open
#37
Various materials that have a "wet" or "shine" look to them no longer look like they should.
Open
#39
Despite using the ShaderCompilationPlugin, the game still stuttered on Unreal 4.26 (UE5.1 is untested)