2025-08-09 - 2026-02-09

Overview

0 active pull requests
45 active issues
Excluding merges, 2 authors have pushed 16 commits to main and 16 commits to all branches. On main, 7978 files have changed and there have been 188511 additions and 436 deletions.

13 issues closed from 1 user

Closed #44 Add support for Epic Online Services for the next release on the Epic Games Store 2026-02-08 20:22:49 -06:00

Closed #8 The ending credits are visible on the bottom third of the screen, they scroll too fast, and they stop scrolling too soon. 2026-01-24 21:15:08 -06:00

Closed #5 The Unreal 4 key re-binding system doesn't work on Unreal 5. A new implementation is needed. 2026-01-24 21:14:36 -06:00

Closed #3 The physics box on BP_Item "slides" too much when thrown by the character as if it's on ice. 2026-01-19 22:16:44 -06:00

Closed #4 The intro video briefly flashes white right before the intro video starts playing. 2026-01-17 21:15:30 -06:00

Closed #7 The buttons on Widget_KeyPad bounce when the buttons are pressed. 2026-01-17 21:15:28 -06:00

Closed #13 The intro dialogue between please and wakeup is missing the pause between the words. 2026-01-17 17:40:08 -06:00

Closed #41 Audio replication on clients doesn't falloff with distance. Clients can hear what the server player is doing. 2026-01-13 16:13:20 -06:00

Closed #9 The packaged build size is more than double in Unreal 5.1 compared to what is was on Unreal 4.26. 2026-01-11 18:54:15 -06:00

Closed #6 The Host Game panel is blank in the MainMenu. 2026-01-11 18:51:50 -06:00

Closed #42 Matchmaking with Steam needs to be tested. 2026-01-11 18:51:13 -06:00

Closed #2 A lighting bug effects the character mesh in BP_Character at the spawn point in Reclamation 2025-12-21 13:46:57 -06:00

Closed #1 Widget_InteractionsLine isn't visible on Widget_HUD when BP_Character overlaps with a BP_Interact 2025-12-21 13:40:12 -06:00

45 issues created by 1 user

Opened #1 Widget_InteractionsLine isn't visible on Widget_HUD when BP_Character overlaps with a BP_Interact 2025-12-21 13:14:48 -06:00

Opened #2 A lighting bug effects the character mesh in BP_Character at the spawn point in Reclamation 2025-12-21 13:15:19 -06:00

Opened #3 The physics box on BP_Item "slides" too much when thrown by the character as if it's on ice. 2025-12-21 13:16:06 -06:00

Opened #4 The intro video briefly flashes white right before the intro video starts playing. 2025-12-21 13:16:53 -06:00

Opened #5 The Unreal 4 key re-binding system doesn't work on Unreal 5. A new implementation is needed. 2025-12-21 13:18:07 -06:00

Opened #6 The Host Game panel is blank in the MainMenu. 2025-12-21 13:19:06 -06:00

Opened #7 The buttons on Widget_KeyPad bounce when the buttons are pressed. 2025-12-21 13:19:56 -06:00

Opened #8 The ending credits are visible on the bottom third of the screen, they scroll too fast, and they stop scrolling too soon. 2025-12-21 13:20:38 -06:00

Opened #9 The packaged build size is more than double in Unreal 5.1 compared to what is was on Unreal 4.26. 2025-12-21 13:21:09 -06:00

Opened #10 Items can go out of bounds on the x-axis when they are thrown in a way where they can bounce. 2025-12-21 13:21:57 -06:00

Opened #12 Some meshes, like Floor_Grate_3, have an in-game flicker and light incorrectly. 2025-12-21 13:23:10 -06:00

Opened #13 The intro dialogue between please and wakeup is missing the pause between the words. 2025-12-21 13:23:38 -06:00

Opened #14 Help Needed: We are looking for level designers to create equal or better maps than Reclamation 2025-12-21 13:24:34 -06:00

Opened #15 Add a flag where items are spawned near the player's dead body instead of returning to their original spot when they die. 2025-12-21 16:56:46 -06:00

Opened #16 Rework the security AI and make sure it will function correctly if the player is in first person. 2025-12-21 17:09:55 -06:00

Opened #17 The project needs a replicated moveable platform blueprint that can be triggered using BP_Interact. 2025-12-21 17:16:29 -06:00

Opened #18 Add elevator movement audio and lighting effects to simulate the elevator is passing by when it is called. 2025-12-21 17:22:07 -06:00

Opened #19 When a player escapes Reclamation, if another player immediately opens the door they might see the first player disappear. 2025-12-21 17:25:50 -06:00

Opened #20 We need a mesh for a dropped access card. Currently, SM_Phone is used with a grey material as a placeholder. 2025-12-21 17:38:14 -06:00

Opened #21 Implement the ability for players to set toggle crouch. 2025-12-21 17:40:13 -06:00

Opened #22 Make pickups able to call an objective when they are picked up for the first time. 2025-12-21 17:42:19 -06:00

Opened #23 We need puzzle ideas for the bottom of the map before the player gets to power control and the electrical arc section. 2025-12-21 17:46:31 -06:00

Opened #24 The melee system needs re-worked. The current method is a temporary solution. 2025-12-21 17:50:26 -06:00

Opened #25 In the audio settings, a way to play a series of mixed test sound types would be useful. 2025-12-21 17:54:39 -06:00

Opened #26 Restore the use of lasers on the game's weapons. 2025-12-21 17:59:23 -06:00

Opened #27 When returning to the main-menu from an active game, the loading screen's video is black for a second. 2025-12-21 18:08:16 -06:00

Opened #28 Graphics Issues: Restore support for more graphics options like maximized windows. 2025-12-21 18:12:06 -06:00

Opened #29 Is it more intuitive for the datapad objectives to be ordered by the newest at the top? (It's currently the opposite.) 2025-12-21 18:23:49 -06:00

Opened #30 Jump stopped working twice after a respawn on the client when the game was running on very old hardware. 2025-12-21 18:27:03 -06:00

Opened #31 Mission objectives on multiplayer clients stay marked as white, which means they are still active. 2025-12-21 18:29:53 -06:00

Opened #32 The scientist's head mesh for BP_Item is visible a second before the spawning effect takes place. 2025-12-21 18:33:29 -06:00

Opened #33 The "Generate Clone" umg buttons are not working on standalone games. 2025-12-21 18:39:58 -06:00

Opened #34 PIE clients set to auto connect to server on Nadir (when BP_DebugGameSettings IsGameDebug?=false) says the server is full. 2025-12-21 18:44:46 -06:00

Opened #35 The top of the character mesh goes through other meshes when jumping and crouching at the same time. 2025-12-21 18:48:15 -06:00

Opened #36 The editor's message log has various asset errors that need fixed such as wrapping or overlapping UVs. 2025-12-21 18:49:53 -06:00

Opened #37 Various materials that have a "wet" or "shine" look to them no longer look like they should. 2025-12-21 18:56:09 -06:00

Opened #38 Migrate away from the use of reflection captures and use Screen Space Reflections (SSR) 2025-12-21 19:01:17 -06:00

Opened #39 Despite using the ShaderCompilationPlugin, the game still stuttered on Unreal 4.26 (UE5.1 is untested) 2025-12-21 19:06:28 -06:00

Opened #40 Place all the issues that were recorded in a text file into the repo's issues page. 2025-12-21 19:24:33 -06:00

Opened #41 Audio replication on clients doesn't falloff with distance. Clients can hear what the server player is doing. 2026-01-11 18:30:19 -06:00

Opened #42 Matchmaking with Steam needs to be tested. 2026-01-11 18:49:48 -06:00

Opened #43 Add audio replication to BP_KeyItemTerminal when it plays the tool use and unlocking sound. 2026-01-13 16:27:57 -06:00

Opened #44 Add support for Epic Online Services for the next release on the Epic Games Store 2026-01-13 20:42:17 -06:00

Opened #45 Shipping packaged builds are broken on Unreal 5.1 2026-02-08 20:28:35 -06:00

Opened #46 Steam_CardinalInstaller.exe and Epic_CardinalInstaller.exe warn users that the installation app is from an unknown publisher 2026-02-08 20:35:33 -06:00