2026-01-02 - 2026-04-02

Overview

0 active pull requests
16 active issues
Excluding merges, 1 author has pushed 11 commits to main and 11 commits to all branches. On main, 137 files have changed and there have been 1093 additions and 444 deletions.

12 issues closed from 1 user

8 issues created by 1 user

22 unresolved conversations

Open #12 Some meshes, like Floor_Grate_3, have an in-game flicker and light incorrectly. 2026-01-21 16:07:45 -06:00

Open #25 In the audio settings, a way to play a series of mixed test sound types would be useful. 2026-01-17 22:48:21 -06:00

Open #27 When returning to the main-menu from an active game, the loading screen's video is black for a second. 2026-01-17 22:47:20 -06:00

Open #20 We need a mesh for a dropped access card. Currently, SM_Phone is used with a grey material as a placeholder. 2026-01-17 22:18:30 -06:00

Open #15 Add a flag where items are spawned near the player's dead body instead of returning to their original spot when they die. 2026-01-17 22:17:55 -06:00

Open #16 Rework the security AI and make sure it will function correctly if the player is in first person. 2026-01-17 22:17:43 -06:00

Open #18 Add elevator movement audio and lighting effects to simulate the elevator is passing by when it is called. 2026-01-17 22:17:32 -06:00

Open #17 The project needs a replicated moveable platform blueprint that can be triggered using BP_Interact. 2026-01-17 22:17:21 -06:00

Open #19 When a player escapes Reclamation, if another player immediately opens the door they might see the first player disappear. 2026-01-17 22:16:56 -06:00

Open #21 Implement the ability for players to set toggle crouch. 2026-01-17 22:16:26 -06:00

Open #22 Make pickups able to call an objective when they are picked up for the first time. 2026-01-17 22:16:16 -06:00

Open #24 The melee system needs re-worked. The current method is a temporary solution. 2026-01-17 22:15:56 -06:00

Open #33 The "Generate Clone" umg buttons are not working on standalone games. 2026-01-17 22:15:14 -06:00

Open #34 PIE clients set to auto connect to server on Nadir (when BP_DebugGameSettings IsGameDebug?=false) says the server is full. 2026-01-17 22:15:00 -06:00

Open #35 The top of the character mesh goes through other meshes when jumping and crouching at the same time. 2026-01-17 22:14:36 -06:00

Open #37 Various materials that have a "wet" or "shine" look to them no longer look like they should. 2026-01-17 22:08:49 -06:00

Open #28 Graphics Issues: Restore support for more graphics options like maximized windows. 2026-01-15 23:12:55 -06:00

Open #10 Items can go out of bounds on the x-axis when they are thrown in a way where they can bounce. 2026-01-13 20:29:38 -06:00

Open #31 Mission objectives on multiplayer clients stay marked as white, which means they are still active. 2026-01-13 20:29:27 -06:00

Open #39 Despite using the ShaderCompilationPlugin, the game still stuttered on Unreal 4.26 (UE5.1 is untested) 2026-01-13 20:28:30 -06:00

Open #38 Migrate away from the use of reflection captures and use Screen Space Reflections (SSR) 2026-01-13 20:28:26 -06:00

Open #40 Place all the issues that were recorded in a text file into the repo's issues page. 2026-01-13 16:13:50 -06:00