2026-01-09 - 2026-02-09

Overview

0 active pull requests
14 active issues
Excluding merges, 1 author has pushed 7 commits to main and 7 commits to all branches. On main, 112 files have changed and there have been 950 additions and 362 deletions.

11 issues closed from 1 user

6 issues created by 1 user

22 unresolved conversations

Open #12 Some meshes, like Floor_Grate_3, have an in-game flicker and light incorrectly. 2026-01-21 16:07:45 -06:00

Open #25 In the audio settings, a way to play a series of mixed test sound types would be useful. 2026-01-17 22:48:21 -06:00

Open #27 When returning to the main-menu from an active game, the loading screen's video is black for a second. 2026-01-17 22:47:20 -06:00

Open #20 We need a mesh for a dropped access card. Currently, SM_Phone is used with a grey material as a placeholder. 2026-01-17 22:18:30 -06:00

Open #15 Add a flag where items are spawned near the player's dead body instead of returning to their original spot when they die. 2026-01-17 22:17:55 -06:00

Open #16 Rework the security AI and make sure it will function correctly if the player is in first person. 2026-01-17 22:17:43 -06:00

Open #18 Add elevator movement audio and lighting effects to simulate the elevator is passing by when it is called. 2026-01-17 22:17:32 -06:00

Open #17 The project needs a replicated moveable platform blueprint that can be triggered using BP_Interact. 2026-01-17 22:17:21 -06:00

Open #19 When a player escapes Reclamation, if another player immediately opens the door they might see the first player disappear. 2026-01-17 22:16:56 -06:00

Open #21 Implement the ability for players to set toggle crouch. 2026-01-17 22:16:26 -06:00

Open #22 Make pickups able to call an objective when they are picked up for the first time. 2026-01-17 22:16:16 -06:00

Open #24 The melee system needs re-worked. The current method is a temporary solution. 2026-01-17 22:15:56 -06:00

Open #33 The "Generate Clone" umg buttons are not working on standalone games. 2026-01-17 22:15:14 -06:00

Open #34 PIE clients set to auto connect to server on Nadir (when BP_DebugGameSettings IsGameDebug?=false) says the server is full. 2026-01-17 22:15:00 -06:00

Open #35 The top of the character mesh goes through other meshes when jumping and crouching at the same time. 2026-01-17 22:14:36 -06:00

Open #37 Various materials that have a "wet" or "shine" look to them no longer look like they should. 2026-01-17 22:08:49 -06:00

Open #28 Graphics Issues: Restore support for more graphics options like maximized windows. 2026-01-15 23:12:55 -06:00

Open #10 Items can go out of bounds on the x-axis when they are thrown in a way where they can bounce. 2026-01-13 20:29:38 -06:00

Open #31 Mission objectives on multiplayer clients stay marked as white, which means they are still active. 2026-01-13 20:29:27 -06:00

Open #39 Despite using the ShaderCompilationPlugin, the game still stuttered on Unreal 4.26 (UE5.1 is untested) 2026-01-13 20:28:30 -06:00

Open #38 Migrate away from the use of reflection captures and use Screen Space Reflections (SSR) 2026-01-13 20:28:26 -06:00

Open #40 Place all the issues that were recorded in a text file into the repo's issues page. 2026-01-13 16:13:50 -06:00