2026-01-09 - 2026-02-09
Overview
11 issues closed from 1 user
Closed
#44 Add support for Epic Online Services for the next release on the Epic Games Store
Closed
#8 The ending credits are visible on the bottom third of the screen, they scroll too fast, and they stop scrolling too soon.
Closed
#5 The Unreal 4 key re-binding system doesn't work on Unreal 5. A new implementation is needed.
Closed
#3 The physics box on BP_Item "slides" too much when thrown by the character as if it's on ice.
Closed
#4 The intro video briefly flashes white right before the intro video starts playing.
Closed
#7 The buttons on Widget_KeyPad bounce when the buttons are pressed.
Closed
#13 The intro dialogue between please and wakeup is missing the pause between the words.
Closed
#41 Audio replication on clients doesn't falloff with distance. Clients can hear what the server player is doing.
Closed
#9 The packaged build size is more than double in Unreal 5.1 compared to what is was on Unreal 4.26.
Closed
#6 The Host Game panel is blank in the MainMenu.
Closed
#42 Matchmaking with Steam needs to be tested.
6 issues created by 1 user
Opened
#41 Audio replication on clients doesn't falloff with distance. Clients can hear what the server player is doing.
Opened
#42 Matchmaking with Steam needs to be tested.
Opened
#43 Add audio replication to BP_KeyItemTerminal when it plays the tool use and unlocking sound.
Opened
#44 Add support for Epic Online Services for the next release on the Epic Games Store
Opened
#45 Shipping packaged builds are broken on Unreal 5.1
Opened
#46 Steam_CardinalInstaller.exe and Epic_CardinalInstaller.exe warn users that the installation app is from an unknown publisher
22 unresolved conversations
Open
#12
Some meshes, like Floor_Grate_3, have an in-game flicker and light incorrectly.
Open
#25
In the audio settings, a way to play a series of mixed test sound types would be useful.
Open
#27
When returning to the main-menu from an active game, the loading screen's video is black for a second.
Open
#20
We need a mesh for a dropped access card. Currently, SM_Phone is used with a grey material as a placeholder.
Open
#15
Add a flag where items are spawned near the player's dead body instead of returning to their original spot when they die.
Open
#16
Rework the security AI and make sure it will function correctly if the player is in first person.
Open
#18
Add elevator movement audio and lighting effects to simulate the elevator is passing by when it is called.
Open
#17
The project needs a replicated moveable platform blueprint that can be triggered using BP_Interact.
Open
#19
When a player escapes Reclamation, if another player immediately opens the door they might see the first player disappear.
Open
#21
Implement the ability for players to set toggle crouch.
Open
#22
Make pickups able to call an objective when they are picked up for the first time.
Open
#24
The melee system needs re-worked. The current method is a temporary solution.
Open
#33
The "Generate Clone" umg buttons are not working on standalone games.
Open
#34
PIE clients set to auto connect to server on Nadir (when BP_DebugGameSettings IsGameDebug?=false) says the server is full.
Open
#35
The top of the character mesh goes through other meshes when jumping and crouching at the same time.
Open
#37
Various materials that have a "wet" or "shine" look to them no longer look like they should.
Open
#28
Graphics Issues: Restore support for more graphics options like maximized windows.
Open
#10
Items can go out of bounds on the x-axis when they are thrown in a way where they can bounce.
Open
#31
Mission objectives on multiplayer clients stay marked as white, which means they are still active.
Open
#39
Despite using the ShaderCompilationPlugin, the game still stuttered on Unreal 4.26 (UE5.1 is untested)
Open
#38
Migrate away from the use of reflection captures and use Screen Space Reflections (SSR)
Open
#40
Place all the issues that were recorded in a text file into the repo's issues page.